Monthly Archives: April 2009

Happy Noblegarden

Happy Noblegarden from Tinuviel and Anelf.

Those darned eggs are the reason Tin hasn’t written a blog post for a couple of days. Every time I see her she’s sitting in one of the starting areas camping egg spawn spots – along with half the population of our server. I try to remind her that egg camping is still preferable to farming Warsong Gulch Marks of Honor, but farming all those eggs required to get the Noble Gardener achievement is about as dull as a rainy day in Rhyl. (Come to think of it, its about as dull as a sunny day in Rhyl too). Unfortunately, she has to do it, because Tin is still on track for the What a Long, Strange Trip It’s Been protodrake achievement.

We were going to write a short guide to the Noble Gardener achievement because the information on WoWInsider wasn’t that good. But then we found the one on MMO Champion, and decided we couldn’t write a simpler one than that. And we found the one on Wowhead, and decided we couldn’t write one much better than that.

So Happy Egg Camping! And don’t forget that next week is Children’s Week :-).

Steady Shot for the Twittering generation

We’re trying something new for this blog as an experiment. We’ve created a Twitter account to which we’re feeding our blog posts. So if you’d rather be notified of new posts on Twitter instead of through an RSS feed, this is for you. 

Our Twitter account is

http://twitter.com/steadyshot

 

To follow our blog twitters, just navigate to that page and hit the follow button (once you’re logged into your own account).

For some reason, the steadyshot username doesn’t appear when you search users for ‘steadyshot’. We’ve reported the problem to Twitter, but its not been resolved yet.

To start with, we’re just going to use it to twitter links to new blog postings, and occasional news and tips, so no need to worry that you’ll be spammed with Barrens chat if you follow us.

Please let us know how its working.

BTW We’re using Twitterfeed to automate the blog posting twitters.

Thank you for visiting

Thought I’d share some hit data for the Steady Shot blog to show you the effect of WoW patches on demand for information. Being a bit of a statto, I’m interested in this kind of thing :-) .

Tinuviel has always been quick to post information on Hunter changes coming from the various patches. She researches them for her own use anyway, but its clear from our web hits that sharing the information is appreciated.

Here’s a graph of the weekly hitrate for our blog since we started last year:

Steady shot weekly hitrate

Here are the key events:

  • Week 42, 2008: Steady Shot blog quoted in a Mania’s Arcania blog posting. Our first major reference from one of the big blogs.
  • Week 46, 2008: Quoted in WoWInsider, following an early post by Tinuviel of WOTLK screenshots. Tin had a beta key, so she had the inside scoop on all things WOTLK. Interesting that a link from Mania is worth more than a link from WoWInsider (for Hunter information at least) :-) .
  • Start of 2009: Steady rise in excitement over WOTLK following its release. The period over Christmas was subdued , presumably because people were off work, and so had less time to spend researching WoW topics ;-) . (In addition, Tin wasn’t posting much because she was expolring Northrend).
  • Week 16, 2009: Patch 3.1 goes live. Wow!

We’re still small fry compared to the big boys. BRK probably had more hits in a day than we get in a month (he probably still does). But knowing that 30,000+ visitors are looking at what we write is gratifying enough to make us want to keep going. Heck – even the slow periods of 7000+ readers a week is pretty amazing for something we do as a hobby :-) .

So a big thank you to you – dear reader – for your interest in this blog. Its that interest that keeps us blogging. And please do send us suggestions for topics you’d like to see. Tin and I both enjoy researching stuff :-P .

Beastmaster hunter in 3.1

I touched briefly on the Beastmaster Hunter in my post on my offspec – Beastmaster offspec for tanking and soloing in 3.1.  But I thought I would write a more detailed post for raiding for both Beastmaster and Marksman, similar to my popular Survival post - Survival Hunter – Round 3 – Patch 3.1.  I am starting with Beastmaster, as I have a guild friend and new raider who is raiding beastmaster, so this is for you Svella :)

All three main hunter specs are now closer in DPS and viable for raiding, so unless you are in a hardcore min-maxing guild or one which requires you to spec a particularly way, play whichever you like playing and feel most comfortable with, but be good at it.  Here are the basics for a good Beastmaster raider.

1.  Spec

Your spec will be something like this.  

If you have low hit rating (the cap is 263) and low crit I recommend this instead – the difference is discussed below.

There are one or two points you could juggle, but many of the points spent are essential for a good beastmaster raiding spec.  Lets have a look at it in more detail.

First the beastmaster tree:

bm11

 

 

 

 

5/5 in Improved Aspect of the Hawk will give you bursts of haste.  BM hunters have more haste than SV or MM hunters anyway, but this is still a better choice for raiding than Endurance training, unless you really cannot keep yourself and your pet alive, then take the extra stamina until your gear improves a bit.

Focussed fire is a straight 2% damage increase to you as long as your pet is alive – nuf said even without the pet bonus.  Improve Revive Pet allows you to quickly rez your pet in a boss fight.  There are a number of pet unfriendly boss fights, with your pet contributing around half your damage as a BM hunter you want to keep him alive.

1/5 in Endurance training is the best place imo to put your filler point which is required to open up the next tier of points.

The points we haven’t taken are more about pet tanking or soloing, and possibly pvp in case of improved aspect of the monkey.

bmmend1

 

 

 

 

Aspect Mastery is a great bonus for 1 point.  Unleashed Fury is a no brainer.  15% damage increase by your pet, yes please!  Pathfinding is not useful for raiding.

Ferocity maxed out is a must have, not only for itself but because it opens up frenzy in the tier below.  The 1 point in improved mend pet is optional.  It depends on how good your healers are.  Anelf and Neombra look after the pets in the raid as well as the people, so while I help out with the occasional mend pet, I don’t need to spam it, or get rid of debuffs off my pet.  However, it is useful when you are soloing. If your healers are not healing your pets, first remember that tanks and most players do get priority, but also politely point out that as a BM your pet contributes to 50% of your damage, and does xDPS in his own right, so if they could help you keep him alive it would help the raids DPS.  Some healers using Grid or other addons need to adjust the settings to show pets, so they might not initially see him on their read out unless they think about it.  If you want to put a point in Mend pet take 1/2 in Spirit Bond in the next tier.  If you don’t think you need it, take 2/2 in Spirit Bond.

bmspiritbond

 

 

 

 

Spirit Bond regenerates you and your pets health and increases the effectiveness of heals done to you.  Intimidation is one of my favorite BM talents, although be careful using it in raids as it generates a lot of threat and could pull a mob onto your pet.  Good if you are dealing with a stunnable mob as you can take a turn stunning it, but otherwise better for pulling something off your healer in a 5-man or in pvp.  Your pet uses Focus to be able to use his special skills a bit like how you use Mana to cast spells, or more like a rogues energy.  You want to throw focus down his throat, so give him some Bestial Discipline.  

Animal Handler was recently changed and now increases your pets expertise.  Expertise decreases the chance that melee attacks by your pet will be dodged or parried.  A mob can still dodge an attack from behind, although only parry an attack from infront.  Increasing your pets expertise will increase their DPS and damage by improving the number of hits they get on the target.  Frenzy is also good to have – increase your pets haste – yes please.  However, you don’t need 5 points in this.  I usually go with 3 or 4 points.  4 is enough to keep it up almost all of the time, 3 will keep it up a good proportion of the time.

bm4

 

 

 

 

 

Now we get to some really yummy talents.  Ferocious Inspiration is your raid-wide buff.  It doesn’t stack with other BM hunters, but when your pet crits everyone in the raid gets 3% more damage for 10secs.  We want our pet alive and critting lots, and we will be helping the raid.  It also increased Arcane shot damage by 9%.  I believe this is all the time, not just for the 10secs after the pet crits.

Bestial Wrath and The Beast Within need no introduction.  Take them.  But make sure you use them as much as possible when raiding and at the right times when the extra damage boost is needed (e.g. when a boss engages).

Invigoration sounds nice, but it’s quite a low return for your points, and there are too many other must have points to spare points for it.  Catlike Reflexes aren’t part of a raid build.  They are a must have for a tanking spec, but you are doing something wrong if you or your pet are taking aggro in a raid, and you are not likely to be able to off tank anything for very long unless you have a different spec and gear from the beginning.

Serpent Swiftness used to be one of the main reasons why BM was the higher DPS spec in Burning Crusade.  Without much Haste on gear, SV and MM hunters could not match a Beastmasters haste gained from Serpent Swiftness.  Now SV and MM have been balanced for their lack of haste, but a BM hunter still has the faster draw.

Longevity is a must have – reducing all your pet cooldowns and your Bestial Wrath cooldown – what’s not to like?

Cobra Strikes has a nice synergy with other talents.  When you crit (and we will look at talents in the MM and SV trees to increase your crit in a sec), you increase your pets crits, which in turn switch on Ferocious Inspiration, increasing your damage and that of the whole raid.  Good huh :)

bm51

 

 

 

 

Kindred Spirits pet damage and speed.  Nice.  

Beastmastery – the 51 talent.  If you don’t want to tame an exotic pet it might appear lack lustre, however improvements to the pet talent trees have meant that you can now significantly increase your pets damage with the extra 4 pet talents that your get, regardless of whether you have an exotic or not.

Now for the Marksman Tree:

mm1

 

 

 

 

 

To proc Cobra Strikes we want to crit – therefore we go with 5/5 in Lethal Shots.  I think these 5 points are so good they are pretty much mandatory in any hunter build you make.  As are the next 3 in Careful Aim.  Some hunters miss these, don’t be one of them.  Every point of Intellect you have doubles up as a point of AP as well.  Mortal Shots are great points too, and you would see these in almost every MM and SV build you care to mention, however we have to borrow from somewhere, and BM is more about sustained damage over time rather than burst damage from big crits, so we can pinch a few from here and not max out Mortal Shots.

Go for the Throat is more focus for your pet.  1 point is essential.  If you have a crit percentage of less than 25% it is recommended that you put 2 points in here.

There are some other points in here we need to consider and those are Focussed Aim.

What is your hit rating?  If your hit rating (see your character window) is less than 263 you need to put points in focussed aim.  One of your first priorities as a raiding hunter is to get to the hit cap.  This will significantly improve your’s and your pets DPS and damage.  If you don’t hit, you can’t crit or damage anything, all those fancy talents won’t mean a thing if your arrows keep striking the wall and your cat is clawing air.

Here are the figures for hit rating, so that you can see how many points you need to put into Focussed Aim.  We are going to steal these from Mortal Shots and from the SV tree if we have to.

—————————————————————————————————–

 

HIT RATING AT LEVEL 80

Hit is one of your most important stats (possibly the most important until you hit the hit cap), if you intend to raid.  The amount of hit you need to face a level 83 boss (in Nax) is huge.  Here are the numbers (thanks to Less QQ, more PewPewfor these):

Hunter Hit Cap = 263

[32.78 Hit Rating = 1% Hit]

1 point in Focussed Aim = 32.78 hit rating

262.24 Hit Rating – 0/3 Focused Aim
229.46 Hit Rating – 1/3 Focused Aim
196.68 Hit Rating – 2/3 Focused Aim
163.90 Hit Rating – 3/3 Focused Aim

A draenai’s racial ability Heroic Presence reduces their hit cap by a further 1% (adds 32.78 hit rating), which is a cap of 131.12.   (Remember Snapper Extreme buff food that will increase your hit rating by 40 for 30mins, if you are still below the cap – which means 91.12 is the minimum from gear your could squeeze out if you were talented, well fed and shackled to a Draenei.)

——————————————————————————————————

So lets assume that you are a new level 80 with very little hit and a crit rating lower than 25%.  In which case, I used a MM tree talent selection like this.

mmhit

 

 

 

 

 

Focused Aim was also improved in patch 3.1.  It now applies to your pet as well as to you, so you both get the hit bonus.  As your hit improves you can start to take points out of Focussed Aim.  (These points don’t show up on your char window, unless they fixed it, so you have to calc the difference yourself, I don’t think your draenai racial points do either).  As you remove them, I suggestion you put them into Survival Instincts in the Survival Tree and then into Mortal Shots.

Now for the Survival Tree:

If you are hit capped this is your recommended point spread:

sv1


 

 

 

If you are not hit capped, it means you are going to have to forgo the points in Survival Instincts, which is a shame because they improve your crit, but you can’t crit if you don’t hit, so hit takes priority.

svhit

 

 

 

 

2.  Pet

If you want an exotic pet a Devilsaur or spirit beast will provide the most damage.  Devilsaurs, though, are big and noisy, and might not be that popular with your raid members.  There is a new spirit beast available now too – Gondria.

If you want a non-exotic pet, the raptor or wolf are your top contenders in the damage stakes.  The raptor has the top non-exotic pet damage, although it relies and crits and is therefore a bit variable.  The wolf buffs you and itself, and therefore has good combined hunter and pet damage.  The wolfs furious howl was changed in Patch 3.1.  It now only buffs the hunter and pet, not the rest of the the raid/group.  However, it now stacks with buffs like Blessing of Might or warriors shouts, whereas before it was overridden by these.  Making it a much more powerful personal buff than before.

If you want to try a wolf, try one of these.  They are in a cave just off the engine of the makers in Storm Peaks.  The advantage is that they are already level 80 so no need to train them up.  They are also neat in that they change color between grey and white when you dismiss and summon or mount/dismount.  They come in pairs, so trap the one you want to tame, kill the other then tame the trapped one.  My wolf Hamfast is from this cave.

Your pet spec will look something like this or this.

The first one is a higher DPS and Damage build, and is recommended if your pet does not die a lot.  However, it you have problems managing your pet in boss fights you might want to consider the second one, which takes Heart of the Phoenix, giving your pet a self-rez to full health every 10 mins.  Remember, having him alive is buffing you so, even if he is standing at your side, it is better than him being dead (not that I recommend keeping him at your side).

Pet stats (thanks again to Elitist Jerks for these)

Hunter pets “inherit” the following stats from their owners: 
Hit (100%) — including hit from Focused Aim (Hit is rounded down when it is transferred for example, 7.99% transfers as 7%, while 8.03% transfers as 8%, therefore it is important to be fully hit-capped.)
Ranged Attack Power (22%) — the new 3.1 pet talent Wild Hunt will increase this by 20%
Stamina (30%)
Armor (35%)
Magic resistances (40%) — race-based magic school resistances are percent based and do not appear on the character sheet and thus presumably do not transfer to the pet

Pets inherit Agility (and Intellect if you have 3/3 Careful Aim) only indirectly, as it raises the hunter’s Attack Power.

Pets do not inherit Strength, Spirit, Crit, Haste, Resilience, or Armor Pen.
Pets do not inherit the XP bonus found on heirloom shoulders.

3.  Pet Management

Being a BM hunter in raids means PET MANAGEMENT.  If you can’t keep your pet alive most of the time, you may as well spec MM or Survival, because you will be halving your damage.

True some fights are not pet friendly, my pet often dies on the Heigan dance in Naxx, on the flame walls in Obsidian Sanctum (I keep him alive thru some and then alway miss one and he becomes crispy raptor steak), and sometimes on Kel’Thuzad as, the tank has no option but to position the void behind KT so that it doesn’t hit himself or the melee players on either side.

Rules of pet management

a.  Pet is on passive or defensive with growl off and cower on (both growl and cower are on the pets active toolbar, this seems to cut down on cower bugs).  Passive is safest, but defensive leads to highest DPS, and I haven’t found I’ve had any problems with it in Naxx.  Very occassional I turn his growl on, and even turn him on aggressive (e.g. for Gothik the Harvester), but you have to be very careful you turn it off again afterwards.

b.  You have a couple of pet control macros.  I have the following hot keyed.  Pet attack; assist pet; pet heel (i.e. return to me pronto); feed pet (there are addons for feeding you pet, but I like my macro) ; and an all in one mend, call, dismiss, revive pet.  You will find them in my 13 Macros post

c.  Watch your pets health, throw on a heal if you have to, call him back with your heel macro, and let him heal at your side for a bit, if he is taking a lot of splash damage.  Have friendly healers who know to try and keep your pet alive (remember though pet doesn’t take priority over other players, unless a DPS player is doing less damage than your pet, or you pet has a specific off tank or other role, then the pet should :) )

d.  Make sure your pet is assisting the tank or main assist.  If the tank is tanking multiple mobs, make sure you pet is hitting the one the tank or off tank is hitting, not one that is just attacked by AOE tanking or proximity aggro, otherwise your pet might pull aggro and bite the dust.  To do this consider a focus macro, setting your tank as focus, and then an assist macro making sure you are assisting your tank (see my 13 macros again), send you pet to attack that target.

4.  Shot Rotation

Shot Priorities

1.  Kill Shot

2.  Arcane Shot

3.  Multi-Shot/Aimed Shot (see not below – not recommended if you are running out of mana)

4.  Serpent Sting

5.  Steady Shot

This shot rotation looks as if you don’t use Steady Shot much (the old constant companion of the BM hunter), this is not the case, you will be using it a lot as the other shots all have longish cooldowns.  It just means whenever a higher priority shot is off cooldown fire it, otherwise fire the next highest priority shot.  In reality you will probably be firing 2 steadies then 1 special, then back to 2 steadies, or 1 steady and another special, then maybe 2 more steadies, or something to that effect.   The rotation will change depending on where in the cycle you are, how much haste you have, and whether other haste buffs have triggered like bloodlust, heroism, or Improved Aspect of the Hawk. Just keep firing Steady Shot and weaving those other shots in as soon as they are off cooldown, when they are not go back to Steady Shots. 

Edit:  Serpent Sting is low on the priority list, but I would normally open with it and with a hunters mark.  Once it is up and the first has begun, refreshing it follows the priority list.  

If you are new to raiding and don’t have very good gear, if you are in 10 man rather than 25 man raids, and don’t have much replenishment in the raid (i.e. a SV hunter, shadow priest, or ret paladin), you are probably going to be running low on mana a lot.  In this case, I suggest you don’t use Multi/Aimed shot in your shot rotation, except for short burst when everyone is asked to burn down a mob, say a boss on his last few percentage points of health.

Remember to use Bestial Wrath as often as possible, and to use cooldowns on trinkets and pet specials like Call of the Wild.  You can put together a DPS macro something like this that you mash when you need that extra boost (thanks to Elitist Jerks for the Macro):

#showtooltip Bestial Wrath
/cast [target=pettarget, exists] Kill Command
/cast [target=pettarget, exists] Call of the Wild
/cast [target=pettarget, exists] <other pet special>
/use 13
/use 14
/cast Bestial Wrath

<other pet special> is another family or talent skill your pet might have (don’t use intimidation for raiding).

13 and 14 refer to your trinket slots and will activate ‘on use’ procs on trinkets if they are off cooldown.

For groups of 3 or more mobs our raids will usually round them up and burn them down with AOE spells.  A beastmasters Volley is not as good as that of an MM or SV hunter or a mage or warlocks AOE, but it is still pretty useful so use it in these situations.

Aspects

Always have Aspect of the Dragonhawk up unless you are asked to use Aspect of the Wild to buff the raid.  

If you run out low on mana in a boss fight, use a mana pot (though remember you can only use one mana/health pot per fight).  If you run low on mana a second time switch to Aspect of the Viper, but make sure you switch back again as soon as your mana is topped up.  Use PowerAuras or an addon like ViperWatch or ViperNotify to alert you if you keep forgetting.  Never keep it on during a fight, it halves your damage.

5.  Addons for the raiding hunter

I will write a separate article on addons, and especially PowerAuras.  I turned all my addons off when logging in for the first time to 3.1, although I have now updated and reinstalled most and they are working fine.  However, the ones I would find it hard to live without are:  OmniCC (which counts down your cooldowns on your spells); PowerAuras (which shows your when things need refreshing); Recount (damage meter); Omen(threat meter); and Deadly Boss Mod (raid help – tells me to “run away little girl” when a tsunami is about to hit in OS).  I use a whole raft of other things, including Bartender4 and X-Perl to modify my UI, but I will try and play with the vanilla UI for the first few days of the patch, until I work out how well these guys work with the changes to action bar swapping for dual-specs.

If you are learning how to play with a new spec, OmniCC and Recount are invaluable.  OmniCC shows a countdown number on each of the buttons on your toolbar, showing when a spell is about to come off cooldown.  It’s great for helping you to manage your shot rotation.  Recount is a damage meter, but it is so much more.  You can use it too look at a detailed breakdown of your damage from each of your spells, try out different spec and rotations and see how they affect your damage on recount.  It will show you how much you miss, hit and crit, how much damage or arcane, mutli and aimed shots do, etc.  Get it and then go practice your shot rotation on a target dummy.

6.  Gear

To be naxx ready you want to try to have item level 187 gear in every slot.  To be Ulduar ready you want to have item 200 and above gear, so Naxx, Eye of Eternity, the very best heroics gear, and emblems gear.  For a gear guide for new raiders see my post Pre-raiding Level 80 Hunter Gear Guide – Part 1.

Gems

32+ Attack Power Gems are you friends – Bright Scarlet Ruby – shove these in nearly every slot, even many slots that don’t take red gems for their slot bonus.

+16 hit rating – Rigid Autumn glows – for the under hit capped.

For the rest see this useful post.

Glyphs

Glyph of Bestial Wrath

Glyph of Steady Shot

Glyph of Serpent Sting

Are probably your best glyphs.  You might want to check out the new Glyph of Kill Shot.  But I suspect these three will still be your best major glyphs.

For minors there are only one or two good choices, I recommend:

Glyph of mend pet

Glyph of revive pet

Glyph of feign death.

Ammo Pouches

Remember you no longer need an Ammo Pouch.  The 15% haste rating has gone, and is now incorporated into your shots.  Ammo now stacks 1,000 per stack in any bag.  You can carry bullets and arrows with you in case you want to swap between a gun and a bow, and have room in the bag for other stuff.

7.  Concluding thoughts

An equally well geared and played Survival Hunter is still going to out DPS and damage you on most raid encounters, but you will be very competitive, and you should be up close to the top of the damage charts (depending on gear and experience) as a BM hunter.  You bring Ferocious Inspiration to the raid, whereas the MM hunter brings Trueshot Aura and the Survival Hunter brings replenishment.  If you don’t want to dual spec, and still spend a lot of time doing dailies and soloing BM is a good choice as it is easier to grind with, your pet being able to hold aggro much better and AOE tank (if you grab a tenacity second pet).  The shot rotation and play style is also easier as long as you can manage your pet.  If you can’t keep your pet alive, you are better off as a Survival or MM hunter, if you can keep him alive most of the time, BM is slightly easier and more forgiving.


Raid loot systems

Our guild has been using a zero sum gain DKP system for our Naxx runs (using the EPGP addon to calculate the DKP points of each item for us). It worked well initially, when nearly every drop was an upgrade for someone. Then, as Naxx slowly turned into a farming run, most of the loot that dropped wasn’t needed by anyone for their main spec, and no-one wanted to spend their DKP on an offset. DKP transactions were becoming increasingly infrequent.

Then it became clear that dual spec would be coming in 3.1. We didn’t want our loot system to gimp our players’ flexibility by stopping people taking off-set upgrades that would make them more flexible in the raid. (We don’t often have too many healers signed up for a raid, but its great that one of them can now switch to DPS – and be well geared for it – when we do).

That led to a modification of our DKP system, making it rely partly on an honor system. Our loot order is now:

  1. Use DKP for an major upgrade to your main spec.
  2. Roll for the loot if the item is an off-spec upgrade, a sidegrade, or a minor main spec upgrade.
  3. If no-one at all wants it, roll to vendor (we don’t have an enchanter).

Bu that didn’t get around the main problem we’d hit – so few major upgrade items are dropping that hardly any DKP is spent or earned in a run.

But the fundamental problem remains – zero sum DKP only rewards raiders when an item drops that someone actually wants. It doesn’t reward raiders for being loyal to the guild, making themselves available for runs, not getting tied to another raid ID when they’re put on standby, and all the other good things players can do to make guild raiding a success.

I’ve been looking at  number of alternatives. They all have their pros and cons. I thought I’d document what I’ve found so far (mostly by searching on WoWWiki). I’d love to hear from you on any different systems you’re using, or your experiences of using one of these systems.

Zero sum gain DKP

This is what my guild are using now. Everyone starts on zero DKP. When someone gets an item they want to spend DKP on, the DKP for the item is divided up between the rest of the raid.

This is great when you’re getting lots of upgrade drops, but I explained the problems we’re having above. Probably the biggest problem is that it encourages players to pass on upgrades because they’re saving DKP for the item they *really* want. Encouraging that behavior doesn’t benefit the raid as a whole.

‘Other’ DKP

Zero sum gain DKP is probably the most commonly used, but there are man variants.

In non- zero sum gain systems, DKP points are typically also allocated to raiders who show ‘desirable’ behavior. For example, points can be awards for being on standby, or for providing consumables to the raid, or for spending 2 hours of continual wipes while trying to learn a new boss.

This has some components we’re looking for, but it still has that element of encouraging players to pass on upgrades to keep their points for the biggies. Another behavior we’d like to encourage is for raiders to feel good about dropping out of a raid to allow a lesser geared player to have a chance. If players feel they’re getting less points by doing that, then we’re discouraging this – ‘if I drop out, then that other hunter will overtake my DKP score and I’ll have to wait longer to get my gun from the end boss’.

Also, if not managed carefully, you can get ‘inflation’ in the system meaning that newer raiders will always be behind the veteran raiders, no matter how long they’ve been in the guild.

There are many, many variants of DKP. For example, Floor Log Rap.

Loot council

A committee decides who should get each item when it drops.

The advantage of a loot council is that a fairly run loot council can ensure that loot is distributed in a way that best benefits the raid as a whole. Making sure (for example) that tanks and healers get geared up before DPSers, or that Hunter A doesn’t get that purple gun as a small upgrade because its a massive upgrade for Hunter B. 

The disadvantage is that its a prime source for guild drama. It doesn’t take much for one guildie to decide he’s being treated unfairly. (Let’s face it – everyone thinks they deserve the next drop more than the other people who could use it). My feeling is that people will accept this in a hard core raiding guild, because they expect to spend the majority of their time raiding and progressing quickly. They know they’re still getting more and better loot than if they left to join a less progressed guild, so its worth sticking around.

And bigger guilds have more scope for telling people to ‘like it or lump it’. Our guild’s main problem is still just getting 10 raiders together on a Friday night.

This system is also a lot of work for the Loot Council. They have to know what gear each raider is wearing, and understand what stats will benefit that player’s talent spec the most. This implies that the Loot Council has to know more about each class and the talent trees than anyone else in the raid.

Ni Karma

I’d never heard of this until I started researching loot systems. Its complicated, but it seems to be aimed at what we’re looking for in a loot system for our guild – reward guildies for being good guildies. A veteran hunter who signs up for a run to help gear new raiders up will increase their chances of getting loot over someone who is only willing to come to the highest progression content.

The system is basically this:

Karma points are awarded for good behavior. What you class as good behavior is up to the guild – coming on a raid, being available on standby, spending hours without drops helping learn a new boss, …

You can also deduct karma points for bad behavior if you like. Not showing up for a raid you signed up for, excessive AFKing during the raid, suddenly leaving the raid without having informed the raid leader you had a ‘hard stop’ time at the start, …

That’s the easy bit. The complicated part is how the points are spent on loot. 

When loot drops, players can pass, roll without karma points, or roll with karma points. If any player opts to roll with karma points, then other players can still roll as long as their own karma points total is within 50 points of the player using his karma points. (This makes sure that someone with a very low points total can’t win loot in competition with someone who has been saving points for a long time).

All the eligible players roll, and karma points are added to the roll total for players who opted to use karma. Highest value gets the loot. If the winning player was using his karma points, then he loses half his karma points. If the winning player didn’t use karma points, then he doesn’t lose any.

What I find interesting in this system is that items will cost most for the people who value them most. If someone bids karma very regularly (on small upgrades, for example), then each item doesn’t cost much karma (half of a small number is a small number). But if someone wants to save their karma to make sure they definitely get that amazingly OP gun when it drops, then they end up spending a lot of karma on it (half a big number is still a big number). 

And loot isn’t being wasted, because people can still choose to roll without karma on ‘nice to have’ gear.

The disadvantage is that someone could get upset that they have the most karma points and still not win the loot item.

Shroud Loot System

A simpler version of Ni Karma.

Points are earned for attendance (often awarded ‘per hour’ of attendance to reward people for helping the guild learn progression content).

Points are spent by either bidding half your total points on an item, or paying a nominal minimum fee for lesser items.

Although its simplicity is attractive, forcing people to spend points on every item could lead to the same problem as DKP – items that would have benefitted someone being DEed or vendored.

Suicide Kings

A simple list system. If you’re at the top of the list, then you get first choice on the drop. If you take it, then you go to the bottom of the list and everyone else moves up one space. Players not present stay at the same position in the list.

Its main advantage is its simplicity. The disadvantages are the same as DKP – it only rewards players when someone needs the loot, and it encourages players to reject minor upgrades.

Random Roll

The simplest of all loot systems. The random number generator decides who gets the loot.

This is the system the other loot systems are trying to improve on. The big disadvantage here is that a veteran raider might have done 20 runs waiting for an item to drop and be out-rolled by someone on their first ever run. Then he runs the instance 10 more times and the same thing happens. Soul destroying.

 

That’s the list for now. I’ll try to add more systems as I find them. Please tell me about your own experiences with loot systems – either the ones listed here or if you use something different.

News from Ulduar

Anelf here. Tinuviel is really happy tonight because we downed our first boss in Ulduar – the Flame Leviathan. And (even better) she got her first drop – Pyrite Infuser – the loot she was hoping for. The other (non-hard mode) drop from this boss that’s good for Hunters is the Kinetic Ripper.

First impressions of Ulduar: Wow! Just wow!

I’ve not done much BGing in WOTLK, but those of you who’ve been grinding Strand and WG will already be familiar with the idea of in-vehicle combat. Now I understand why our mage (Kzin) has been spending every night in battlegrounds  - driving tanks around and destroying buildings is fun :-) .

The raid itself was a bit of a mess. Tin already described our problems last night in an ‘easy’ Naxx farming run. People were still having problems tonight – particularly with sound for some reason, so two or three people out of 10 couldn’t even hear the raid leader. Because of this, our first couple of attempts were quite comical (I tell you this so you can avoid the same comedy or errors :-) :

Attempt 1: Everyone mounted onto their vehicles and rushed into the gauntlet event. We all died, but had a great time shooting every Iron Dwarf in sight.

Attempt 2: The obligatory wipe over, we moved to a more clinical approach. Siege engines up front, demolishers and motorbikes behind. We cleared all the trash, but someone forgot (or hadn’t heard) the order not to engage the last two Colossi (Colossuses?). The boss engaged us as they died, and sealed off the back of the room with half the raid on the wrong side of the shield wall repairing their vehicles.

Attempt 3: This time we all got the right side of the shield wall. Lots of carnage and very little coordination (the motorcyclists had no sound). But we got him to 44% before we wiped.

Attempt 4: We got him. Still very little coordination. We rarely got him to drive over any burning oil, but at least the motorcyclists remembered to pick up me and Tin after we’d disabled our turrets on the tank and parachuted down.

He’s a pretty easy boss really, and no doubt follows the usual Blizzard strategy of lulling you into a false sense of security befoe hitting you with a really hard second boss ;-) .

(Afterwards, Tin told me she was quite pleased we wiped a few times because she got to spend more time shooting stuff from her demolisher. :-) )

The really strange thing about the fight is that it doesn’t depend on class mix at all. Its handy to have a healer who can throw a few heals on themselves after parachuting off the turrets, but its not essential. (I used my dual spec to switch to Balance so I could take out the turrets quicker). 

Because you’re mounted on vehicles, the only thing that matters is your gear level. The vehicle’s health is dependent on the item level (iLevel) of your gear. Your stats don’t matter at all. So equip your highest level gear for this fight – even if the stats are really bad on the highest level items you have. Its even worth grabbing a high level drop from lower raid instances that is useless for your class (cloth wearing tank anyone?) if it has a higher iLevel (and if no-one else in the raid wants it :-) ). Rumor has it that its the average iLevel of your gear that counts, but that seems to be still unconfirmed.

No loot for me this time (and there’s not much for Resto Druids from this boss), but I did get the Take out those Turrets achievement as a consolation prize :-P .

We stopped after the first boss because of our sound problems. Here are some strategies that helped us plan for the raid (thanks to Keeferblah for rooting them out):

http://www.wowwiki.com/Flame_Leviathan

http://www.wowinsider.com/2009/03/03/ulduar-on-the-3-1-ptr-the-flame-leviathan/

http://www.ulduar.net/the-flame-leviathan/flame-leviathan/

http://www.stratfu.com/strats/FlameLeviathan

Patch 3.1 first experiences

Raiding as Survival

The first couple of days of this patch were particularly bad for server crashes and guildmates being unable to log on.  We had to cancel our Obsidium Sanctum Sapp +1D run on Wednesday night, but we were able to get a 10 man Naxx run together on Thursday to check things out.  We hope to dip our toes into Ulduar tonight, although after Naxx last night I think the phrase, “you are not prepared!’ springs to mind.

My guild is a small guild, we don’t have enough people for 25 mans, but we do have 10man Naxx on farm, and it’s been easy for us for quite a while.  We haven’t got Malygos down yet in Eye of Eternity, but we are working on him, and OS is easy too although not with drakes, so we are working on that too.  Anyway, last night’s run to Naxx was no so easy, with so many changes to people’s specs, addons not working, or turned off in case they didn’t work, and a lot of people having sound problems and unable to speak, I felt like we were just starting this content for the first time.  Granted we didn’t have our strongest team out.  Almost everyone was from our main team, but three were on their slightly less geared alts, and shock (for us) we had no Pally with us, but that didn’t account for the couple of wipes we had on Anub’Rekhan of all bosses.

I am sure we will soon sort ourselves out, but it just brought home to me how big the changes were.  For my part, I had a completely new shot rotation, was having to try to stand still rather than stand far away, was using the vanilla UI instead of bartender and X-Perl and found my role change for a couple of fights.  

For Anub’Rekhan we used to rearrange the groups so that the tank, Anelf and myself were in gp1 with two people who could handle being dazed if hit by scarabs (i.e. not the off tank) and then I would help the tank kite Anub’Rekhan using Aspect of the Pack.  Well, you can’t do that any more.  Aspect of the Pack has changed it is now raid wide rather than group wide, and has a 40 yard range.  It dazes anyone hit by scarabs or crypt guards, not good if that is your off-tank, so we had to try and do it without.  The kiting didn’t work so well without the speed boost, and that plus our tank having a lot of problems with his UI and addons lead to a couple of wipes.  On the third attempt, the tank didn’t kite him at all and stood there and took the hits, while the healers healed through it, that worked just fine :)

I ended up with the following spec for me and this one for my wolf.  You can check our my gear on the armory.  My spec is a slight compromise on the one I posted as my recent gear upgrades have left me severely under hit cap.  I even had to pull out my Sphere of Red Dragon’s Blood trinket instead of my Mirror of Truth to make up the difference.  For my wolf I decided to take Heart of the Phoenix.  I was going with a pure DPS talent instead, but on further reflection I decided I had the wolf there for the AP boost to me from furious howl, something he couldn’t do if dead, and that there are a number of fights where it is very hard to keep your pet alive for the entire fight (Heigan, Sappharion, Kel’Thuzad).  It turned out to be a good choice when poor Hamfast hit the dirt on Anub’Rekhan.  

I tried out the shot rotation as I reported in my Survival Hunter – round 3 – patch 3.1 article.  It was certainly more complex than I was using before, as I was mainly sniper (rather than trap dancing), but now I am weaving black arrow into the rotation.  So a bit more akin to a Marksman’s rotation. One major problem I found was my mana conservation.  I was having to drink between almost every pull, and having to go into viper at least once on each boss fight, sometimes twice.  More recently as a survival hunter, I have rarely had to use Viper during fights.  Now, granted we had no Paladin with us, and sometimes our 10 man raids can boast three, with kings, might and wisdom buffy goodness.  Ours are not ret paladins, but there is still some mana return to the group.  We also didn’t have the other survival hunter with us, so I was the only replenishment for the raid.  I realized I need to change my rotation in those kind of situations, all that viper was hurting my DPS.  I think the big thing was Aimed Shot.  In a situation where mana is an issue, I think I need to not use it in my standard rotation.  It is too mana hungry, and while it gives a nice return, I suspect that doesn’t balance out with having to go into Aspect of the Viper during a fight.  So when there is lots of mana replenishment flying around from Paladins, shammies and others I will weave Aimed Shot, but otherwise I might just reserve it for those time you need an instance shot on the move, or maybe just in my Lock and Load rotation.

I have been introducing my addons back slowly.  Deadly Boss Mods, Recount, Omen, and OmniCC, and PowerAuras all seem to work.  These are my big five for raiding.  Anything else is gravy.  But I would find it very hard to raid without these.  Well, OK you don’t need recount to raid, but I like to use it to analyze how I can improve, and spot if my performance is a lot lower than it should be i.e. Tinuviel do you have your lucky fishing hat equipped or something else stupid?

In all I think my DPS was a bit lower than usual, but not surprising given the group makeup with fewer raid buffs, and learning the new rotation.  My wolf was lower DPS than my raptor, to be excepted, but what is harder to work out, given all the other variables, is whether his furious howl boost to my DPS is worth it over the raptors additional contribution to our overall DPS.  I think there are so many variables it is hard for me to test in game, so I might wait to see what the consensus is from the theory-crafters.

Beastmaster off-spec

For my Beastmaster off spec I went with this spec.  Remember, this is a soloing/ off-tanking type spec not a raiding or DPS spec.  It would be a pretty decent choice for leveling too, I think.  I think this was more or less what I reported,  except again, I took some points in Focused Aim to get closer to the hit cap.  I took these out of Mortal Shots, as this build is more about my pets damage and survivability than my own.  I haven’t done much in my off-spec yet, and what I have done has mainly been some grinding and dailies with my wolf not my bear.  If you are just hitting single mobs, having your ferocity pet with your is just fine.  I could not pull the mobs off the wolf even when I tried, beginning with an arcane shot before sending him in.  He still apprehended the rhino and grabbed aggro from it as it charged towards me.

Of Fishing Dailies and the Argent Tournament

I have also tried out the Argent Tournament and fishing dailies.  Both are a lot of fun.  My level 78 Paladin was also able to do the Argent Tournament dailies.  I think the minimum requirement is level 77, and you will need a flying mount or maybe a friendly warlock (there is a flight path up there).  You can find out more about the tournament from the links posted by a commentator on wowhead here.  I haven’t got as far as dueling another player on my horsey yet.  Haha, that scares me!  I hate dueling, because I hate to lose and look foolish, I just get cross at myself and embarrassed.  Apparently, a blue poster has said this will not be a pvp event.  So who am I training to fight against, NPCs?  I do want the mounts, pets, tabards and other goodies from the tournament though, so I will carry on practicing my jousting skills and try not to kill too many horses.  A couple of pieces of the gear look nice too – but most people will already have better than most of it (I certainly do).  It’s a bit disappointing when they introduce new content and a grind to earn an epic gun, which is the same DPS as that which engineers can sell on the ah to any level 80, or to a crossbow which is a fairly common drop in a low level heroic.

One quest I found a bit worrying was Jack Me Some Lumber.  That little goblin is sending thousands of mercenaries out to deforest Crystalsong Forest – talk about environmental destruction in the name of sport.  And what’s worse is an Anelf-look-alike pops out of the tree and tries to beat me up for killing his home.  Of course, I will probably keep on doing it, that goblin gave me 20G and Hollie my pally needs an epic mount :)

The fishing quest is lucrative too.  I got a porcelain bell in my bag of fishing treasures – a grey item which vendored for 100G :)

Bugs and stuff

Don’t forget to update your addons.  If you previously used wowmatrix, you may have to do it the old fashioned way, Curse and others have put a stop to wowmatrix accessing their files.  If you are having problems, turn off your addons and introduce them back slowly, to see whether one of your addons is the culprit.  

If your macros aren’t working, it may be because spells such as Kill Shot, which were previously off the global cooldown, are now on the GCD and cannot be in a /cast macro with another /cast instant spell.

The stable appears buggy.  I had a moment of panic when I thought I had lost my bear and got a clone of my raptor instead.  If this happens, visit a stablemaster and move some pets in and out of your stable, I found putting both raptors in the stable and taking my gorilla out, made the bear reappear in the stable – phew.  

If you want to preview your talents before assigning you need to click the button in the display settings of the user interface.  Though, I think Anelf manage to reset his talents doing this just after he has assigned them.

up and coming posts

I intend to write a post on power auras showing you how to add sniper training and black arrow to power auras.  Also, I will try and put something together with specs and shot rotations for BM and MM hunters in the next few days.  Keep reading, and keep the comments coming.  Let me or the tree know if you would like posts on any other subject.

OK, so that is my first day and a bits experience, besides all the world server crashes, how did yours go?

Comments from the tree

From a Resto Druid’s perspective, the Lifebloom nerf isn’t as bad as I feared. I was still able to roll full HoTs on one tank, HoT up the other tank before Maexxna’s Web Spray, and throw around a few extra heals without being in danger of going OOM. I specced for tank healing with talents aimed at using Nourish a lot more, but I didn’t get to use it  - my tank’s health was too high all the time for it to be worthwhile.

Our group is way overgeared for Naxx, but my first impression is that the nerf seemed to have taken me back to the Kara days, where I could see my mana bar going down during the fight and knew mindless spam healing would take me OOM. In pre-3.1 Naxx, I normally ended boss fights with more than 90% mana, and felt I could throw out as many heals as I liked without caring about my mana at all.

So let’s hope Blizzard have got it right. I still love my HoT healing, which is why I was QQing over an apparent forced switch to direct (Nourish) heals.

Beastmaster Off-spec for tanking and soloing in 3.1

Still no live realms up /sigh.  I am sure it’s all very complicated, but you’d think there’d be some way of foreseeing whatever glitch has caused their complete failure to get their game working on this, one of the most anticipated game days since the launch of WOTLK.  

Edit (The morning after): I was able to play a little last night – I kept getting thrown off – but I managed to sort out my dual-spec.  I’ve thrown in a couple of edits here noting some of the current bugs I encountered.

Anyway, while we are waiting, I have be whiling away the hours writing a couple of articles.  In my previous article, I looked at my main spec Survival Hunter – round 3 – patch 3.1 for raiding.  In this one, I consider my off-spec.

Any character level 40 or over with 1,000G to spend can visit their class trainer and learn the ability to dual spec.  The new talent window will allow you to assign both specs, and will also allow you to plan you proposed spec, and confirm it before you buy (Edit:  this is what was promised anyway, when I assigned my talents yesterday, I didn’t see anywhere to change them if they were wrong.  I did put a talent point in the wrong place on my Raptor and had to respec him, which didn’t cost anything, but didn’t try that with my hunter to see whether they had wavered the 50G respec fee).

It each of your pets will have one spec, however you will be able to access your stable remotely.  If you are not changing spec this has a 30min cooldown.  This means that if I want to swap my cat for my raptor whilst remaining a survival hunter, I can do so anywhere in the world without having to find a stablemaster (so long as I am out of combat), but I have to wait another 30 mins before I can swap them back again.  However, the 30min cooldown resets when you respec to your dual-spec.  So if I am raiding and need to be SV with my raptor for one fight, and then BM with my bear for the next (as an extra off-tank is needed), I can switch specs and grab my bear from the remote stable, then I can switch back again after the fight and grab my raptor again, even though it is less than 30 mins since I summoned my bear. 

Edit:  The stable seems buggy, both the remote stable and visiting a stablemaster.  I lost my beloved bear (major panic!) and got two copies of my raptor.  To get my bear back I had to stable both raptors and get another pet out of the stable, then the second raptor disappears and some hokey-kokey swapping pets in and out of the stable (at a stablemaster) made the bear reappear.  Happened again with my gorilla.  I am a bit worried that I could still lose a pet altogether (I seem to remember BRK mentioning a bug like this on the PTR, will need to go back and check what it was).  I am wary about using my black lion in case I lose him (those elite wolvar guarding him don’t like me very much), and would be even more worried if I had a really rare pet.  I think I will also avoid the remote stable for now.  Also, each time you  switch specs, using dual-spec, your pets talent points seems to be wiped and you have to reassign them. :(

I intend to go with the following Beastmaster spec, with its emphasis on pet survivability and damage as my off-spec.  It is not a raid spec.  It loses a couple of points in talents such as mortal shot to pick up points in cobra reflexes.  It also picks up endurance training and thick hide in preference to Improved Aspect of the Hawk.  A beastmaster spec for raiding would look something more like this.  (You could argue a point or two, but the latter is more aimed at DPS, the former at pet tanking.)

For my pet I am thinking of  this spec on my bear.  Silverback (your pets growl heals it for 2% of its total health) should be a great new talent for pet tanking.  I decided to spend my final point in the new Wild Hunt instead of in Avoidance or Greater Resistance, but am not sure what is better.

 I will be saying goodbye to my gorilla now that all tenacity pets can get thunderstomp.   The Gorilla’s new family skill Pummel is not an AOE skill, whereas the bears swipe combined with thunderstomp makes it one of the most powerful tanking pets in the game, especially for multiple mobs.

To fill my empty stable slot, I will go get Hamfast my wolf back, he’s a level 80 Cavedweller Worg from Stormpeaks, the kind that changes color between white and grey.  Every time my stable is full he gets released into the wild for a time, with my knowing I can pick him up again without having to level him back up.  I wish Blizz would introduce more level 80 trainable pets like this.

I intend to use my off-spec when soloing and grinding.  I also hope to run some easier instances solo or with Anelf.  We previously duoed Nexus (which was pretty simple as a BM hunter and resto druid pair), we are even better geared now, and the new option for a tanking spec should open up more options for soloing and duoing.  I might also go back and grind some old world rep for those Argent Champion, Guardian of Cenarius and other titles, as well as mount grinding for some rare mounts.  Heck, I might even spy me an exotic pet!  There’s the new spirit beast or the purple parrot.  Though I guess I better get in line for those two.

Survival Hunter – round 3 – patch 3.1

Edit:  I have edited this post slightly in response to people’s questions in the comments (thank you to everyone who left a comment), and to my couple of hours play time on buggy patch night.

Patch 3.1 is going live today, the realms are currently down as I write this post, so I haven’t had chance to try out the new spec yet.  When I wrote Survival Hunter Round 2, I expected it to be relevant for a couple of weeks before the patch hit, but now the info in there needs updating.  I am writing a quick update now, as I do my own reading, and I will further update this post once I have tried it out.

1.  Spec

The front runner for the top DPS spec from people over at Elitist Jerks, who have been trying out the new talents on the PTR and the hunter spreadsheet, appears to be a 1/15/55 spec.

There are a couple of changes worth noting.  Firstly, the spec takes Aimed Shot.  Previously some hunters used this, others did not take the point and used Multi Shot in their rotation.  However, the redesigned Sniper Training now increased the damage of Aimed Shot, but not Multi Shot, therefore Aimed Shot should be your instant cast of choice.

The build takes Sniper Training but not Hawk Eye.  This is due to the redesign of Sniper Training.  Previously Sniper Training gave the hunter bonus damage if they were standing 30 yards or more from the target, hence the need for Hawk Eye.  Now however, Sniper Training gives a 15sec bonus damage buff if you have stood still for 6secs.  Hawk Eye is still nice to have for the extra range, but no longer part of the raiders max DPS talent build.

Trap Mastery is now 3 points and has been moved to Tier 2.  It is worth having because it gives an extra 30% bonus to the period damage from you new key talent Black Arrow.

Similarly, 3/3 in Resourcefulness are taken because of its effect on the mana efficiency and cooldown of Black Arrow.

2.  Shot rotation.  

The Survival hunters biggest shot (after Kill Shot common to all hunters) is Explosive Shot, which does the following:

 

 explosive

 

 

 

 

 

Shot rotations are based on a priority list:

1.  Kill Shot

2.  Black Arrow

3.  Explosive Shot

4.  Serpent Sting

5.  Aimed Shot

6.  Steady Shot

(If your raid is fighting 3 or more mobs at the same time, you are probably going to be gathering them up and AOEing them down using volley.)

3.  Lock and Load

If Kill Shot is not available, you want to fire Explosive Shot whenever that is available.  To give yourself even more Explosive Shots you want to get Lock and Load to proc whenever possible.  Currently Lock and Load does the following:

 

locknload1

 

 

 

 

 

*Note Arcane Shot also uses up a lock and load proc.  In addition, it shares a cooldown with Explosive Shot.  Explosive Shot does significantly more damage.  Survival hunters almost never use Arcane Shot.  Just take it off your toolbar.

You will now be using the new talent Black Arrow to proc your Lock and Load.  Black Arrow does the following:

blackarrow

 

 

 

 

 

 

Other talents like Trap Mastery and Resourcefulness also improve Black Arrow.  Fire Black Arrow whenever it is off cooldown (only Kill Shot takes priority).  It’s the period damage that has the chance to proc Lock and Load.  With Resourcefulness the cooldown is reduced to 24secs.  It lasts 15 secs, so there are 9 secs in between when it is not possible to get a Lock and Load proc.  Black Arrow counts as a trap and shares a cooldown with your other traps, so you cannot use traps to cover this gap.  Serpent Sting no longer procs Lock and Load.  However, Serpent Sting still does a reasonable amount of damage, so keep it in your rotation.  In addition, Noxious Stings, means that ALL your damage is increased by 3% to a target affected by your Serpent Sting, so don’t forget your sting.

When Lock and Load Procs you want to change your rotation slightly.  I used to get this wrong.  I would just spam my Explosive Shots.  This is a no no, and lowers DPS, as it overwrites the DOT the explosive shot leaves on the target.  Instead, I now fire explosive shot > aimed shot > explosive shot > steady Shot, or something to that effect.  Watching the explosive shot DOT, to make sure it has finished it’s last tick before applying the next one.  My DPS is a lot higher since I worked this out.

4 SNIPER TRAINING

As I said before, Sniper Training has changed, so that you now do not need to be 30 yards away to get a damage increase, instead you need to have periods where you are able to stand still for 6secs at a time.

sniper1

 

 

 

 

 

I am sure there’re going to be some fights where this will be hard to do, and other fights where you will want to try and time the periods in which you stand still i.e. make sure you stack the buff on you just after a tsunami in OS, or in good time before another is due.

5.  Addons for the survival hunter

I will write a separate article on addons.  I turned all my addons off when logging in for the first time to 3.1.  However, the ones I would find it hard to live without are:  OmniCC (which counts down your cooldowns on your spells); PowerAuras (which shows your when things need refreshing); Recount (damage meter); Omen (threat meter); and Deadly Boss Mod (raid help – tells me to “run away little girl” when a tsunami is about to hit in OS).  I use a whole raft of other things, including Bartender4 and X-Perl to modify my UI, but I will try and play with the vanilla UI for the first few days of the patch, until I work out how well these guys work with the changes to action bar swapping for dual-specs.

I am a great fan of PowerAuras.  I will write an article on Power Auras, which is quite a complicated addon, but well worth it.  I use it for several things on my hunter and level 77 pally, but the big one for a survival spec is a big flashing Lock and Load Icon which shows when Lock and Load is available.

If you are familiar with PowerAuras you can use my Lock and Load Icon.  You will need to import the following text into lock and load:

gcd:bofalse;soundfile:st;owntex:botrue;b:nu0.94509803921569;
anim1:nu4;duration:nu0;g:nu0.98039215686275;thresholdinvert:bofalse;
ignoremaj:botrue;opt2:nu0;speed:nu2;stance:nu10;
icon:stInterface\Icons\Ability_Hunter_LockAndLoad;
size:nu0.29999998211861;torsion:nu1;multiids:st;
stacksOperator:st=;realaura:nu1;mine:bofalse;optunitn:bofalse;
x:nu0;inverse:bofalse;begin:nu1;off:bofalse;isdebuff:bofalse;
timer:bofalse;customname:stLock and Load;target:bofalse;
combat:nu0;wowtex:bofalse;groupany:bofalse;customsound:st;
timerduration:nu0;exact:botrue;threshold:nu50;
unitn:stOnly for raid/group.;bufftype:nu1;
stacks:nu0;aurastextfont:nu1;party:bofalse;customtex:bofalse;
focus:bofalse;isenchant:bofalse;raid:bofalse;isdebufftype:bofalse;
texture:nu13;buffname:stLock and Load;anim2:nu0;opt1:nu0;r:nu1;
randomcolor:bofalse;y:nu193;alpha:nu1;aurastext:st;textaura:bofalse;
texmode:nu2;symetrie:nu0;ismounted:bofalse;targetfriend:bofalse;
sound:nu0;isinraid:bofalse;finish:nu2

To do this, install powerauras, copy the string of blue text above, open powerauras in game by typing /powa, click the import button, paste the text string into the window that pops up, then click accept.  (Hope this works, I had to put returns in to fit the text in.)

I intend to set up power auras to show clearly when the Sniper Training buff is active and when it has worn off, as well as when Black Arrow needs to be reapplied.

6.  Kill Shot

Kill Shot will still do more damage than explosive shot, and so should still be fired when it is available as a priority.  As you know, it has a long cooldown and can only be fired when the target is less than 20% health, but then you want to maximize it.  Previously I hot keyed it separately and macroed in with my steady shot, so that if I go to fire a steady shot when Kill Shot is available, I would fire a Kill Shot instead:

#showtooltip Steady Shot 
/cast kill Shot
/cast Steady Shot  
  
Edit:  This doesn’t work anymore :(  Thanks to the reader who pointed out why.  Kill Shot is now on the Global Cooldown (GCD) and you cannot have two spells in a cast macro that are on the GCD or not instant cast.  A cast sequence macro might work.  But as I always had kill shot hot keyed to the button next to steady shot in anycase, I will just have to move if I find myself firing steady shot as kill shot becomes available.
 

7.  Glyphs for survival hunters

Up till now I have been using the following glyphs:

Steady Shot

Serpent Sting

Improved Aspect of the Hawk

I didn’t change these from when I was MM specced.  However, there are now some new glyphs added to the game, and the one for Kill Shot looks interesting for all hunters, while the one for Explosive Shot looks pretty mandatory for Survival Hunters.

I might go with glyphs of:

Steady Shot

Explosive Shot – Increases the critical strike chance of explosive shot by 4%

Kill Shot – reduces the cooldown of Kill Shot by 6secs

These new glyphs are available from books of glyph mastery found as drops from nothrend monsters.  Reading one learns a new random glyph.  The patch notes do not say whether these books are BOP or only lootable by inscribers, or whether that can be traded, farmed for alts or sold on the ah.  I hope it is the latter, my inscriber is level 70 and just sits in Dalaran making glyphs for the guild.

8.   Gear Stats

Gear is about balance these days.  Gone are the days when survival hunters ran around in rogue leather.  Agility is still very important to us, but not quite as important as it once was, and Intellect is more important than it was, and is not something rogue gear comes with (you don’t need to be smart to be a rogue, just sneaky.)   Look carefully at your talents, you agility, stamina and intellect will buff other talents, such as your attack power.  Go with balance, and don’t forget the hit cap.  Armor penetration has been buffed in this patch somewhat, and haste has been buffed for some melee classes, but not for hunters.

9.  Raiding pet for survival hunters

The raptor used to be the number 1 DPS pet for the survival hunter.  The raptors DPS may still be the highest, but changes to the wolf’s furious howl means that it might contribute more to the pet and hunters overall DPS.  The wolf’s furious howl now only buffs the hunter not his party.  However, it now stacks with other AP buffs such as Commanding Shout and Blessing of Might (previously these overwrote it).  It is now like getting a double Blessing of Might, although the longer cooldown does mean it will not be up 100% of the time.  The jury is still out on whether this will constitute more DPS than the raptor, but it could well do.

10.  Other changes worth noting

Remember ammo now stacks to 1,000 in any bag slot.  Ammo pouches and quivers no longer give haste.  The 15% haste from them has been applied to all shots, but via auto shot.  Most hunters will disgard their ammo pouches.  The only reason to keep on is if you really intend on carry around 32,000 bullets.  I think I might collapse under the weight of all that ammo.  An added advantage of this is that you can now carry both arrows and bullets around with you, and swap between a gun and a bow/crossbow on the fly.

Some of the changes to Mana Regen may effect hunters –

“Mana Regeneration: The amount of mana regeneration derived from intellect and spirit has been reduced by 40%; however, talents that allow for mana regeneration while in combat have been increased. As a result, in-combat regeneration for classes with those talents will stay the same, while out-of-combat regeneration will be lower.”

I cannot see mention of them increasing maan regen from Aspect of the Viper, so I am not sure whether this is an undocumented change or not.  However, they do say,

“Viper Sting redesigned: Stings the target, draining 4% of mana over 8 seconds (up to a maximum of 8% of the caster’s maximum mana), and energizing the hunter equal to 300% of the amount drained. Only one Sting per hunter can be active on any one target.”

Given that Serpent Sting is no longer causing Lock and Load procs (although remember it does give a 3% damage increase with Noxious Sting talents), it might be worth experimenting with applying Viper Sting if you have to go into Aspect of the Viper during a fight, in order to regen mana quicker and get out of Viper sooner.  Without testing it, I don’t know if this (possibly shorter) period of Aspect of the VIper would yield higher overall DPS, than a slightly longer period with Serpent Sting remaining up (remember Serpent Sting does damage so also refunds mana from Aspect of the Viper).

Read the patch notes for the rest, there are a lot of changes both for hunters, and more generally.  Don’t forget to go respec all your alts and visit your profession as well as class trainers to learn any new recipes or skills.  Edit:  I had to visit my trainer for extra ranks of explosive shot, aimed shot and black arrow (I think this was another bug, especially in the case of explosive shot, and one that cost me gold.  It didn’t happen with my pally, low level warlock, or my friends on other classes.)

Check out the new Argent Crusade Tournament up in Icecrown on your level 80s, and the Dalaran fishing dailies on you fishermen or fishergnomes.  If you are a hordie you can go buy some new mounts if you have faction rep, or get yourself a westfall chicken from the cluck quest (there is a guy in Brill selling the chicken feed).

Apparently they have fixed the cooldown on cower so that it displays correctly – shame they haven’t actually fixed the cower bug!

9.  Concluding thoughts

It looks like survival is till going to provide the highest raid DPS, although MM should be closer than it was, with better mana efficiency and buffs to Piercing Shots and Wild Quiver.

I am now pretty comfortable playing all three specs, so I will pick the highest DPS one for raiding, and a BM tanking spec as my off spec.  As it looks like SV is currently the higher DPS spec, I will be sticking with it, despite enjoying MM a lot.  As for my off spec, well that’s another post, but I intend to go rep and mount farming in some old instances with my trusty bear, Beren, thunderstomping his way through the mobs – fun times :)


Ten Money Making Tips

The pugging guide I borrowed from my guild’s website proved popular, so I thought it was worth following it up with another guide taken (in part) from another discussion on our guild forum. This time the subject is making (and keeping) money. 

The discussion started after a run of guildies complaining they didn’t have enough money to buy epic mounts. The more affluent members of the guild put together a few tips on earning and keeping in-game money. (Thanks to Pauladin for initiating the original thread with his ideas).

(These suggestions are for people leveling their characters. It’s not about end-game money making techniques).

1.Roll a banker alt

A banker alt is an alt that spends all its time running between the mailbox, bank and Auction House (AH).

This is the most important thing you can do to start making money. When you’re clearing your bags on your non-banker alt, send things you think will sell well on the AH (and stuff you want to keep for another alt) to your banker. Login to your banker at the beginning/end of each WoW session to post new auctions and collect cash from successful ones.

And use an addin (like Auctioneer) to help you manage your AH activities.

2. Get big bags

Before you start splashing out on fancy gear, fill your character’s bag slots with the biggest bags you can afford from the AH. This will give you more time between visits to the mailbox, and prevent you having to throw stuff away to make space. As I mentioned in an earlier post, 16-slot bags are the sweet spot. But if you don’t have a rich alt to hand you cash, start with 10- or 12- slotters.

(If you’re new to WoW, then don’t spend all your money on bags. You’ll need some for training and repairs. But buy bags before you start buying armor and weapons – see item 5. It should only take a few stacks of copper bars before you can get your first 16-slot bag – see item 3).

3. Take up gathering professions

All my alts level with skinning and (mining or herbalism). You can sell the mats you gather at a good price on the AH, and use your proceeds to buy the things you might have made for yourself if you’d taken a different profession. My favorite combination is skinning and mining. The ore you mine fetches a very good price in the AH – even copper ore. Leather pays slightly less, but skinners have the advantage that ‘Skinning Nodes’ magically appear whenever they kill a beast.

Its fine if you want to level a manufacturing profession, but don’t pretend you’re doing it for money. You may make some cash at endgame (selling bullets and arrows to hunters, for example), but you’re using the mats you could have sold as you level. And even if you decide to level a manufacturing profession, its still a good idea to make sure this alt is going to be one you enjoy playing before investing in skilling up. (Tin and I have probably halfway leveled 10 engineering alts between us – we always seem to get bored with all our engineers and delete them).

4. Always loot your kills

Sounds funny to say that your should pack gray items into your bags, but the cumulative effect of vendoring grays adds up to a lot of money over 80 levels. Tin uses GarbageFu, which tells her she’s made over 300g from vendoring grays. And she’s not had it installed all the time. You can always throw away grays if your bags gets full.

(GarbageFu seems to be a bit broken right now, which is why I’m not linking it).

5. Don’t buy stuff you don’t need

Being decked out in blues or purples as you level makes you feel good, but the leveling speed these days will make them quickly obsolete. Save your money and kit yourself in drops, quest rewards and careful purchases from the AH. Running instances is a good way to get the blues you want.

6. Sell non-BoP world event prizes

If you’re not bothered about achievements, then things like Preserved Holly, Red Helper Boxes, and Jingling Bells fetch a lot on the AH a few months after the event has ended. For example, I grabbed all the Winter Veil gifts with my alts, and I’m now selling off my Bind-on-Use pets for around 100g each.

Similarly, make sure you understand what special quest items will be needed for world events. For example, demand for Darkmoon Faire hand-ins rockets when the Faire is in town. The same applies for demand for  mats for new recipes that appear when a patch drops.

(I still remember our first WoW Valentines Day. Tin and I made a fortune (or so it seemed then) by collecting cards from the alliance guards and selling them on the trade channel).

7. Be patient

Don’t be in a hurry to sell if AH prices have taken a temporary dip. Over time, you’ll learn how much you can get for things. If you see someone selling really low, then buy it up and relist it when prices rise again. Scan the AH with Auctioneer regularly to keep your price database up to date. And don’t saturate the market with your gathering profession stuff – sell it a little at a time to give the buyer the impression these items are scarce.

Conversely, you’ll make very little money (and lose a lot of deposits) if you hold out for the absolute highest prices on the AH. Take a tip from your local used car dealership – it can be more profitable to sell a lot of stuff quickly at a small profit than to sell a small amount at a high profit.

Many people focus on particular areas of the AH economy – enchanting mats, cloth, mats from gathering professions, or whatever. Understand what the things you sell regularly are used for, so you can predict how changes in one profession might effect another. For a while, I made a lot of money spotting blue items listed below market price and relisting them for a profit.

If you do take up a production profession, find items that are in high demand from other professions or as quest hand-ins.

8. Know something your buyer doesn’t

Its amazing how much people will pay for stuff that’s cheap to buy from vendors (if you choose the right vend0r). Find recipes from out of the way vendors and sell for a big profit on the AH. 

Similarly, if you have a friend with a character of the opposite faction, then use the neutral AHs to swap stuff so you can auction it to the faction where the price is higher. As an example, Tin and I regularly exchange pets – you can buy them for ~40s and sell for 10-20G. I wrote about how to do this in an earlier post. (This was a huge earner when the pet achievements were first launched. It easily paid for Tin’s Epic Flying Mount before demand started to slacken off).

9. Always set a buyout price on the AH

The people with the most money want something now – they don’t want to wait for the auction to finish. 

10. Plan ahead

Don’t start thinking about the money you need for your level 60 Epic Mount when you’re level 59. You should start saving for it as soon as you’ve saved enough for your level 30 mount.

 

And that’s the ten tips. There are plenty more ways to earn and keep gold, but ten is a good number to start with. Feel free to add any other suggestions as comments? And what is the best (or worst) AH trade you’ve ever made?