An overview of the new dungeon types and loot drops from the development teams Q&A session. Bring on Patch 3.2, I’m excited!
The Crusaders’ Coliseum is the new 5, 10 and 25 man dungeon being introduced in patch 3.2.
5-man version (normal and heroic) = Trial of the Champion.
10 and 25-man normal version = Trial of the Crusader.
10 and 25-man heroic version = Trial of the Grand Crusader.
Each type of Crusaders’ Coliseum will be modelled similar to the Ring of Blood in Nagrand or the Ampitheatre of Anguish in Zul’Drak, where a monster is introduced and the group must defeat it gladiator style, before progressing to the next monster. (Apparently, there are a couple of twists, but this is the general feel.)
The 5-man versions are supposed to be of similar difficulty to the current 5-man normal and heroic dungeons in game.
The normal 5-man will have no lock out, so can be repeated multiple times in the same day, however it does not have a daily quest.
The heroic five man has the usual daily lock out, and is included in the daily heroic dungeon quest rotation.
One phase of the Trial of the Champions is a joust. It will be similar to that at the Argent Tournament Grounds. The difficulty will be similar too, so horses will not scale with gear (it will not be necessary).
Champions seals will drop in 5, 10 and 25 man version of the dungeons.
5-man normal Trial of the Champion = item level 200 pieces
5-man heroic Trial of the Champion = item level 213 219 pieces (Edit – iLvl 213 was wrongly stated in the Blue Q&A post)
10-man normal Trial of the Crusader = item level 232 pieces
10-man heroic Trial of the Grand Crusader = item level 245 pieces
25-man normal Trial of the Crusader = item level 245 pieces
25-man heroic Trial of the Grand Crusader = item level 258 pieces
There is also a tribute run with extra rewards in a chest at the end.
10- and 25-man normal and heroic raids will awards 2 Emblems of Triumph per encounter.
1 Champion’s Seal and 1 Emblem of Conquest will be awarded per encounter in the Heroic Trial of Champions.
Tribute runs in 10 and 25 man heroic verions:
At least one player in the raid must have cleared the normal version to unlock the heroic version.
As the group works through the heroic version, a counter will be displayed, monitoring unsuccessful attempts. A maximum of 50 unsuccessful attempts is allowed per week. After this point the group is locked out until the reset. If the instances is cleared before 50 unsuccessful attempts the raids loot is awarded according to its performance (it seems that the fewer unsuccessful attempts you have, the better loot you get.)
The tribute system rewards players no just on downing a boss, but on how effectively it is done.
OK, that’s the overview. To me this sounds really exciting. Firstly, I loved the Ring of Blood style fights, so having one I have an excuse to repeat daily, as well as a raid based around that sounds great. Secondly, like many people I am going to have to go back into heroics to farm the new Emblems of Conquest and Triumph for gear upgrades. There is no gear for me in any other heroic, but here is one that drops item level 213 pieces, and is fresh and new. Plus it drop Emblems of Triumph not Conquest, as well as (it seems Champions Seals).
The 10-man sounds exciting too, giving 10-man raiders another progression route besides Ulduar. I will be interested to see how difficult it is compared to Ulduar and how the gear compares too. But this all looks great!