Category Archives: Addons and Macros

Hunter Power Auras 3.3

The Power Auras addon is a highly customizable addon which allows you to set up alerts showing things like buffs, debuffs, and when cooldowns are available.  Please see my original post on Power Auras here, for an explaination.  That post also contains some of my survival hunter power auras, which still work in 3.3.

Below are the current Power Auras I use, which are actually useful for all specs of hunters (especially raiders with a ferocity pet).  Copy the text, open Power Auras in game /powa and press the Import button, paste the copied text into the box that pops up and press OK.  You may have to close the Power Auras dialogue box and reopen it to see your new Power Aura.  Hope this help, please feel free to post your own Power Auras or links to other good descriptions in the comments.

I used to use Power Auras to shows when my spells were available for my rotation.  I no longer do that.  What I mostly use it for it to manage my high DPS cooldowns, i.e. rapid fire, berserking racial, furious howl, rabid etc.  I use it to make sure I am getting the maximum use out of these cooldowns, and stacking them where possible.  I have a macro that will fire them all off at once (as well as hotkeying them seperately):

#showtooltip Rapid Fire
/cast Berserking
/cast Kill command
/cast Rapid Fire
/cast rabid
/cast call of the wild
/cast furious howl
/use 13
/use 14
/cast Bestial Wrath
(where use 13 and use 14 refers to you trinkets in case you use trinkets which have on use procs.  I added Bestial Wrath as I have a BM off spec.)

#showtooltip Rapid Fire/cast Berserking/cast Kill command/cast Rapid Fire/cast rabid/cast call of the wild/cast furious howl/use 13/use 14/cast Bestial Wrath

Aspect of the Dragonhawk – shows when Aspect of the Dragonhawk is active

Version:st3.0.0E; gcd:bofalse; b:nu0.9843137254902; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk; size:nu0.11999998986721; torsion:nu1; r:nu1; y:nu52; x:nu180; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; CurrentMatch:stAspect of the Dragonhawk; stacksOperator:st=; realaura:nu1; spec2:botrue; buffname:stAspect of the Dragonhawk; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; CurrentSlot:nu1; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Serpent Sting – Shows when Serpent Sting is on the target

Version:st3.0.0E; gcd:bofalse; b:nu0.87843137254902; anim1:nu1; g:nu0.87843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:stInterface\Icons\Ability_Hunter_Quickshot; size:nu0.11999998986721; torsion:nu1; r:nu0.87843137254902; y:nu-25; x:nu180; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu2; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stSerpent Sting; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:botrue; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Viper – Shows when Aspect of the Viper is active

Version:st3.0.0E; gcd:bofalse; b:nu0.89019607843137; anim1:nu4; g:nu0.45098039215686; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_AspectoftheViper; size:nu0.34000000357628; torsion:nu1; r:nu1; y:nu55; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu34; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Viper; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Pack – Shows when Aspect of the Pack is active (when cast by yourself or others)

Version:st3.0.0E; gcd:bofalse; b:nu0.03921568627451; anim1:nu4; g:nu0.070588235294118; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mount_WhiteTiger; size:nu0.34000000357628; torsion:nu1; r:nu1; y:nu-201; x:nu4; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu35; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Pack; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Aspect of the Cheetah- Shows when Aspect of the Cheetah is active (when cast by yourself)

Version:st3.0.0E; gcd:bofalse; b:nu0.38823529411765; anim1:nu4; g:nu0.69411764705882; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Mount_JungleTiger; size:nu0.34000000357628; torsion:nu1; r:nu1; y:nu-201; x:nu4; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu35; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:bofalse; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu12; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAspect of the Cheetah; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1

Kill Command – Shows when Kill Command is off cooldown and available for use

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_KillCommand; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-131; x:nu-94; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu84; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu5; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stKill Command; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Furious Howl – Shows when Furious Howl (wolf pet) is off cooldown and available for use

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Pet_Wolf; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-131; x:nu-31; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu86; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu13; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stFurious Howl; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu0

Rapid Fire – Shows when Rapid Fire is off cooldown and available for use

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Creature_Cursed_04; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-131; x:nu165; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu22; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu14; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRapid Fire; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Rapid Fire 2 – shows when Rapid Fire is active

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_RunningShot; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-157; x:nu0; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu0.80000001192093; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu20; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRapid Fire; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Call of the Wild – shows when Call of the Wild (ferocity pet talent skill) is available and ready for use (remember to switch off autocast if you want to control this manually)

Version:st3.0.0E; gcd:bofalse; b:nu0.94901960784314; anim1:nu1; g:nu0.9921568627451; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\ABILITY_DRUID_DEMORALIZINGROAR; size:nu0.20999999344349; torsion:nu1; r:nu1; y:nu-130; x:nu97; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu4; slot:nu88; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu0.5; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:stjaguar.wav; combat:nu0; id:nu18; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stCall of the Wild; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Rabid – shows when Rabid (ferocity pet talent skill) is available and ready for use (remember to switch off autocast if you want to control this manually)

Version:st3.0.0E; gcd:bofalse; b:nu0.94901960784314; anim1:nu1; g:nu0.9921568627451; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Berserk; size:nu0.20999999344349; torsion:nu1; r:nu1; y:nu-130; x:nu36; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu51; slot:nu87; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu0.5; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:bofalse; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:stjaguar.wav; combat:nu0; id:nu19; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stRabid; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Beserking – Shows when Berserking (Troll racial ability giving haste) is off cooldown and ready for use.

Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Racial_Troll_Berserk; size:nu0.19999998807907; torsion:nu1; r:nu1; y:nu-131; x:nu-159; customname:st; groupany:bofalse; isAlive:nu0; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; slot:nu40; alpha:nu0.75000005960464; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st=; realaura:nu1; spec2:botrue; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu21; inParty:botrue; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stBerserking; inRaid:botrue; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu2

Addons for a 3.3 raiding hunter

My UI

My UI – I play on a laptop, so have a fairly small screen.  Therefore, I go for utility rather than looks when it comes to set up, as pretty docking bars across the bottom of the screen take up too much space.  The large action bar to the left is my pvp, oh sh*t click buttons, and buttons I change around a lot.  The heartstone isn’t usually there, but I was in the Exodar last night getting the old warbear :)

I use a number of different addons.  From time to time I try to cut down, but they slowly creep back in again.  There are some, though, that I would find it very hard to do without, and which definitely add to my DPS and ability to raid.  I also have a couple of  favorite non-raid addons.

Remember, always download addons from a reputable site like Curse Gaming.  Click load out of date addons in your loading screen.  I am using all of these in 3.3.2 (I have noted the version they have been updated for at the time of writing, all say they are compatible with 3.3.0 at least).   I have had the occasional error pop up, and a couple have not been specially updated for 3.3, but for the most part they work fine.  The links take you directly to the Curse Gaming Site link for each addon.

Favorite raid addons

1. Deadly Boss Mods – (3.3.0) most raiders wouldn’t run without this or a major alternative like Big Wigs, and many groups won’t let you.

2.  Omen3 threat meter – (3.3.0) not as essential as it once was, with ingame threat meters and changes to threat and aggro, but still useful in certain circumstances.

3.  Recount damage meter – (3.3.3) well you want to be able to brag when you have the highest dps on a freak aoe trash pull, right?  Seriously, use it as a tool to improve your DPS, analyze your shot rotations, compare yourself to others of the same class, their rotations, their dot uptime etc.

4.  OmniCC -(3.3.0)  cooldown timers – shows a number on each of you spells on your action bar, counting down the seconds until it is off cooldown, helps you plan your shot rotation.  Very useful and simple addon.

5.  Power Auras Classic – (3.3.0) one of my favorite addons.  Can be fiddly to set up, but hugely programmable.  Allows you to set up alerts for buffs, debuffs, cooldowns, rotations, all sorts of things.  I already have an older post about this, and will write a separate updated post about this one shortly.

6.  Bartender 4 – (3.3.0) replaces the standard action bars with configurable bars.  I play on a laptop with a small screen, I find the standard bars take up too much space.  I can have more buttons with bartender while still taking up less screen room.

7.  Atlas – (3.3.0) dungeon maps – why aren’t these properly in the game as a standard part of the UI?  Weird.

8.  Quartz – (3.3.0) a cast bar timer – I only use the minimum capability of this addon, just to show any lag on my casting and when I can stack up the next shot to cast.

9.  Grid – (3.3.0) unit frame showing members of the raid.  Useful in fights like the blood queen when you need to target someone quickly to bite them.  Alternatively you can just drag and drop the raid groups out of the raid window onto your screen, but that takes up more screen room.

10.  MikScrollingBattleText - (3.3.0) replaces the text that scrolls about your head showing damage done etc.  Editable, and shows some useful extras.

11.  Gearscore – (3.3.0) love it or loathe it, it is an interesting and useful addon in the right hands, don’t dismiss it because some idiots misuse it.

You will notice I don’t use a Unit Frame Addons like XPerl or PitBull.  I’ve tried them but found they don’t do much for me.  I do sometimes use MoveIt, to locate my character icon and target icon at the bottom of my screen so I can look at health bars and action bars easily at the same time, but this seems to be a bit buggy as of 3.3.

Minimum:  If I had to choose I would go with DBM and OmniCC, followed by bartender and PowerAuras, then recount.  Others are more optional.

Non-raiding utility addons

1.  LoadIT – (3.3.0) allows you to easily switch addons on and off ingame without having to log off and on.   Note this is a great addon, but has not been updated recently.  A couple of the commenters on Curse think it’s causing them problems.  It doesn’t seem to have caused me any problems.

2.  Mapster – (3.3.0) replaces some of the features of cartographer with the new ingame map system.  E.g.  you can see the complete maps for zones, and color fog for unvisited places if going for the explorer achievement.

3.  SilverDragon – a personal favorite addon (I almost don’t want to tell you about this, it’s so good, it feels like cheating) – it sends you an alert if there is a silver elite nearby.  I’ve killed a lot more silver elites since getting it, and tamed my spirit beast.  It is a bit buggy though, and can throw up lua error messages, or false positives.

4.  HandyNotes - (3.3.0) works with mapster and silver dragons to show up the places silver elites spawn on you map so you can hunt them.

5.  Titan Panel - (3.3.0) needs no explanation – I use the minimal panel for money and durability.

6.  AuctionLite - (3.3.3) I prefer this to auctioneer.  Try it you might like it, plus its less resource hungry.

7.  Collect Me – (3.3.0) as a mount and minipet collector, I use this one from time to time when hunting for pets.  It also adds a button to summon a random minipet.

8.  Ackis Recipe List – (3.3.0) tells you which trade recipes you are missing and where to find them.

Minimum:  None are essential but I don’t like to be without LoadIT and SilverDragons.  When raiding I often turn off some or all of these if I experience any lag.

Power Auras for Hunters

I’ve been meaning to write an article on the Power Aura addon for a while, sharing my setup to help others with this useful but somewhat complicated addon.  I will start with the hunter setup, and then share my boomkin setup, as I know Anelf and our friend Eyecandy were wanting to use the addon for their boomkins.  

What is power auras?

Power auras is a highly modifiable addon available here from curse gaming.  It allows you to set up visual indicators (auras) alerting you to buffs and debuffs.  You can show things like:

  • When a buff on yourself is active or is not active, and so needs renewing
  • When a buff on a mob is active or not active, and needs renewing
  • When a spell or ability is off cooldown
  • When a procced ability becomes available for use
  • When health/mana etc. are above or below certain thresholds
  • When you are inflicted by a harmful spell, poison, etc.

There are probably lots of other uses too, but these are some of the main ones I have put it to.

Two things I have tried and failed to get it to show is, firstly which kind of arrows I have equipped, and secondly, that I am tracking something useful, which counts towards the tracking buff from my Improved Tracking talents.  I haven’t seemed to be able to get it to show these. If anyone knows how, please let me know.

How do I configure power auras?

Once you have installed power auras type /powa in the chat window to bring up the power aura configuration window.

At first this can be a bit confusing.  It is actually easier to start with someone else’s power auras and alter them to fit.  There is an easy import/export function.  I have exported the text from my power auras for Tinuviel.  To import it, copy the text below.  Open power auras ingame via /powa and click the import button.  Paste the text you have copied in the window that appears and click Accept.  You may have to exit and reopen Power Auras for it to appear properly.  My power auras should now work for your character.  You can now use or adjust them to suit.  You can use the test button to see what each will look like.

Screenshots

 The power auras window looks like this:

powa

The power auras I have set up for Tinuviel, which you can use by coping and importing the text below, look like this:

powaTin

 

They are not all active all the time.  The big eagle over my char, shows when Aspect of the Viper is on. Its meant to be obtrusive to make me remember to turn it off.  I have most of them active only when in combat, so I don’t run around with symbols on my screen all the time.

Hunter power auras

Mine are for a survival hunter.  However the availability of Black Arrow can easily be changed to Chimera shot for a MM, for instance.

1.  Lock and Load Proc

Flashes up every time Lock and Load is triggered.  Copy the following text, when you open up power auras, press the import button, paste the text into the window that appears, and press accept.  You may have to exit and reopen power auras for it to show up properly.  You can click the Test Button to see how it will look when active.

gcd:bofalse;soundfile:st;owntex:botrue;b:nu0.94509803921569;

anim1:nu4;duration:nu0;g:nu0.98039215686275;

thresholdinvert:bofalse;ignoremaj:botrue;opt2:nu0;

speed:nu2;finish:nu2;icon:stInterface\Icons\Ability_Hunter_LockAndLoad;size:nu0.29999998211861;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu0;texmode:nu2;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu0;y:nu193;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu1;r:nu1;aurastextfont:nu1;

party:bofalse;opt1:nu0;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu13;anim2:nu0;

buffname:stLock and Load;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:botrue;alpha:nu1;

aurastext:st;customname:stLock and Load;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

2.  Black Arrow 

Appears when Black Arrow is off cooldown and available for casting:

anim1:nu4;duration:nu0;mine:bofalse;optunitn:bofalse;

multiids:st;opt2:nu0;speed:nu1;finish:nu2;anim2:nu0;

size:nu0.19999998807907;torsion:nu1;r:nu1;

stacksOperator:st=;realaura:nu1;ignoremaj:botrue;

y:nu-131;x:nu-88;symetrie:nu0;begin:nu1

;off:bofalse;texmode:nu2;icon:stInterface\Icons\Spell_Shadow_PainSpike;textaura:bofalse;

target:bofalse;timerduration:nu0;

wowtex:bofalse;groupany:bofalse;customsound:st;

combat:nu1;inverse:bofalse;buffname:stBlack Arrow;

unitn:stOnly for raid/group.;bufftype:nu7;exact:botrue;aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;

thresholdinvert:bofalse;sound:nu0;customtex:bofalse;

party:bofalse;g:nu1;

customname:st;alpha:nu0.75000005960464;aurastext:st;

timer:bofalse;isdebuff:bofalse;randomcolor:bofalse;

ismounted:bofalse;targetfriend:bofalse;opt1:nu2;isinraid:bofalse;

stance:nu10

 

3.  Explosive Shot

Explosive Shot is Available:

 

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu4;

duration:nu0;g:nu1;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu2;

icon:stInterface\Icons\Ability_Hunter_ExplosiveShot;size:nu0.19999998807907;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu-30;texmode:nu2;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu1;y:nu-131;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu7;r:nu1;aurastextfont:nu1;

party:bofalse;opt1:nu3;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;

texture:nu1;anim2:nu0;buffname:stExplosive Shot;customtex:bofalse;stacks:nu0;

threshold:nu50;exact:botrue;

alpha:nu0.75000005960464;

aurastext:st;customname:st;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

4.  Aimed Shot

Aimed Shot is available:

 

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu4;

duration:nu0;g:nu1;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu2

;icon:stInterface\Icons\INV_Spear_07;size:nu0.19999998807907;torsion:nu1;

multiids:st;stacksOperator:st=;realaura:nu1;sound:nu0;

optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu32;texmode:nu2;textaura:bofalse;timer:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu1;y:nu-131;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu7;r:nu1;aurastextfont:nu1;party:

bofalse;opt1:nu6;focus:bofalse;isenchant:bofalse;raid:

bofalse;isdebufftype:bofalse;texture:nu1;anim2:nu0;buffname:stAimed Shot;customtex:

bofalse;stacks:nu0;threshold:nu50;exact:botrue;

alpha:nu0.75000005960464;aurastext:st;customname:

st;isdebuff:bofalse;inverse:bofalse;ismounted:bofalse;

targetfriend:bofalse;mine:bofalse;isinraid:bofalse;stance:nu10

 

5.  Aspect of the Dragonhawk

Aspect of the Dragonhawk is active

 

gcd:bofalse;soundfile:st;owntex:botrue;b:

nu0.9843137254902;anim1:nu1;duration:nu0;mine:bofalse;

optunitn:bofalse;multiids:st;opt2:nu0;speed:nu1;finish:

nu1;anim2:nu0;size:nu0.12000000476837;torsion:

nu1;r:nu1;stacksOperator:st=;realaura:nu1;ignoremaj:

botrue;y:nu52;x:nu180;symetrie:nu0;begin:nu0;off:

bofalse;texmode:nu2;icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk;

textaura:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu1;inverse:

botrue;buffname:stAspect of the Dragonhawk;unitn:

stOnly for raid/group.;bufftype:nu1;exact:bofalse;

aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;thresholdinvert:

bofalse;sound:nu0;customtex:bofalse;party:bofalse;g:nu1;

customname:st;alpha:nu1;aurastext:st;timer:

bofalse;isdebuff:bofalse;randomcolor:bofalse;i

smounted:bofalse;targetfriend:bofalse;opt1:nu0;

isinraid:bofalse;stance:nu10

 

6.  Hunter’s Mark

Hunters Mark is up on the target (this can be placed by you or another player)

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu1;

duration:nu0;g:nu1;thresholdinvert:bofalse;ignoremaj:

botrue;opt2:nu0;speed:nu1;finish:nu1;icon:stInterface\Icons\Ability_Hunter_SniperShot;size:nu0.12000000476837;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;begin:

nu0;x:nu180;texmode:nu2;textaura:bofalse;timer:bofalse;

target:botrue;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu0;y:nu15;randomcolor:

bofalse;unitn:stOnly for raid/group.;bufftype:nu2;r:nu1;aurastextfont:nu1;party:

bofalse;opt1:nu0;focus:bofalse;isenchant:bofalse;raid:

bofalse;isdebufftype:bofalse;texture:nu1;anim2:nu0;

buffname:stHunter’s Mark;customtex:bofalse;stacks:nu0;

threshold:nu50;

exact:botrue;alpha:nu0.75000005960464;

aurastext:st;customname:st;isdebuff:bofalse;

inverse:botrue;ismounted:bofalse;targetfriend:

bofalse;mine:bofalse;isinraid:bofalse;stance:nu10

 

7.  Serpent Sting

Serpent Sting (cast by you) is active on the target

 

gcd:bofalse;soundfile:st;owntex:botrue;

b:nu0.87843137254902;anim1:nu1;duration:

nu0;g:nu0.87843137254902;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu1;icon:

stInterface\Icons\Ability_Hunter_Quickshot;size:

nu0.12000000476837;

torsion:nu1;multiids:st;stacksOperator:st=;

realaura:nu1;sound:nu0;optunitn:bofalse;off:

bofalse;symetrie:nu0;begin:nu0;x:nu180;texmode:nu2;t

extaura:bofalse;timer:bofalse;target:botrue;

timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu0;y:nu-25;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu2;r:nu0.87843137254902;

aurastextfont:nu1;party:bofalse;opt1:nu0;focus:

bofalse;isenchant:bofalse;raid:bofalse;isdebufftype:

bofalse;texture:nu1;anim2:nu0;buffname:stSerpent Sting;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:botrue;alpha:nu1;aurastext:st;customname:st;

isdebuff:bofalse;inverse:botrue;ismounted:bofalse;

targetfriend:bofalse;mine:botrue;isinraid:bofalse;stance:nu10

 

8.  Sniper Training

You have the Sniper Training buff on you (survival hunter talented)

 

gcd:bofalse;soundfile:st;owntex:botrue;b:

nu0.9843137254902;anim1:nu1;duration:nu0;mine:

bofalse;optunitn:bofalse;multiids:st;opt2:nu0;

speed:nu1;finish:nu1;anim2:nu0;size:nu0.12000000476837;torsion:nu1;r:nu0.94117647058824;

stacksOperator:st=

;realaura:nu1;ignoremaj:botrue;y:nu-67;x:nu180;

symetrie:nu0;begin:nu0;off:bofalse;texmode:nu2;

icon:stInterface\Icons\Ability_Hunter_LongShots;

textaura:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu1;inverse:bofalse;

buffname:stSniper Training;unitn:stOnly for raid/group.;bufftype:nu1;exact:

bofalse;aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;thresholdinvert:

bofalse;sound:nu0;customtex:bofalse;

party:bofalse;g:nu1;customname:st;alpha:nu1;aurastext:st;

timer:bofalse;isdebuff:bofalse;randomcolor:bofalse;

ismounted:bofalse;targetfriend:bofalse;opt1:nu0;isinraid:bofalse;

stance:nu10

 

9.  Aspect of the Viper

You have Aspect of the Viper active.  Take it off, take it off now!  (as soon as you have some mana back).  I tried different things with this one, but finally settled with a big icon right over my char where I couldn’t miss it.

 

gcd:bofalse;soundfile:st;owntex:bofalse;b:nu1;anim1:nu1;

duration:nu0;g:nu0.79607843137255;thresholdinvert:

bofalse;ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu1;

icon:stInterface\Icons\Ability_Hunter_AspectoftheViper;size:nu0.34000000357628;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu0;x:nu0;texmode:nu1;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;

wowtex:botrue;groupany:bofalse;customsound:st;

combat:nu1;y:nu-30;randomcolor:bofalse;unitn:

stOnly for raid/group.;bufftype:nu1;r:nu0.61960784313725;

aurastextfont:nu1;party:bofalse;opt1:nu0;focus:

bofalse;isenchant:bofalse;raid:bofalse;

isdebufftype:bofalse;texture:nu32;anim2:nu0;

buffname:stAspect of the Viper;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:bofalse;alpha:nu1;aurastext:st;

customname:st;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

Give these a try and let me know of any useful auras you come up with. I’ll be posting Druid auras soon.

ViperNotify addon and using Aspect of the Viper efficiently

aspectofviper1I must share this excellent little addon, ViperNotify (available on Curse Gaming), with other hunters.  All it does is make a ping sound and give a text warning in your scrolling combat text, when you are in combat with Aspect of the Viper on and with a full mana bar.  I say all, but this simple addition has increased my DPS and made switching between Aspect of the Viper and other aspects much more efficient.  Before installing this addon, I would sometimes forget that I had aspect of the Viper on, and be continuing to DPS, wondering why I wasn’t doing much damage.  The addon allows me to minimize the time in AoV and maximize the time in a damaging aspect.

I have seen posts on the forums by hunters who say that while soloing they run around in Aspect of the Viper all the time.   Waste of time and ammo imo.  As all hunters should know Aspect of the Viper (learnable at level 20 from your trainer) regenerates our mana, but at a cost.  As the tooltip says, 

 

“The hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%.  In addition, you gain 4% of maximum mana every 3 sec.  Mana gained is based on the speed of your ranged weapon. Only one Aspect can be active at a time.”

 

So whenever Apsect of the Viper is on your total damage is halved (meaning you take longer to kill things, and use more arrows doing so).  It is actually more than halved, because when Viper is up you are not Benefiting from Aspect of the Hawk, Aspect of the Dragonhawk, or Aspect of the Beast, which increase your damage.

Used properly, Aspect of the Viper still means the hunter has almost no down-time when soloing, and during boss fights you are not out of mana at the end of a fight, despite only being able to drink one pot nowadays.

Run around with your favored DPS Aspect on (there is some debate as to whether you will get more DPS out of Aspect of the Beast or untalented Aspect of the Hawk/Dragonhawk – but if you have talents in Hawk, obviously use this or Dragonhawk when you have it from level 74).  When your mana gets low switch to Aspect of the Viper.  To increase mana regeneration I tend to use Serpent Sting (I get mana back from each tick of the sting) and auto-shot only – and will pop Rapid Fire if its off cooldown and I am fighting a boss or several mobs (on one mob rapid fire is wasted, I kill the mob before it runs out).  When I am at 90% mana ViperNotify pings me and I switch back to my DPS aspect.  (You can set the threshold at which ViperNotify notifies you.)  This way you can still run around without drinking, but will kill much faster than with Viper on all the time. 

It’s the same deal in a longer fight, like  a boss fight.  Just switch to Viper, pop rapid fire and any haste trinkets you have, auto and serpent sting, and then switch back when you have replenished your mana bar.

Of hunter macros, addons, shot rotations, UI, and glyphs in patch 3.0.2

We are going for all the shiny bells and whistles here, but hopefully still aimed at the casual player.

1.  Shot Rotations (pve)

A number of things have changed in terms of your spells, but the best basic shot rotations are still very simple for most situations, and will be pretty familiar to most of you.

For Beastmaster hunters:

For very short fights – spam steady shot  … that’s it.

For longer flights – begin with Serpent Sting, spam steady shot, and refresh serpent sting every 15secs as it is about to wear off.

For Marksman Hunters:

Begin with Serpent Sting, follow with Chimera Shot, Spam Steady Shot, refresh Chimera Shot each time its cool down is up (if you do it right, this will refresh serpent sting for free, if it does not you will need to manually add another serpent sting), continue to spam Steady Shot in between Chimera Shots.

For Survival Hunters:

Begin with Serpent Sting, follow with Explosive Shot, spam Steady Shot, when explosive shot is off cooldown add that, when serpent sting is off cooldown add that.

For a more detailed explanation of this see Less QQ, More PewPew, here.

What about auto shot? You don’t need to worry about auto shot anymore, it will thread itself between your other shots without clipping as long as you are not moving.

What about arcane, aimed, and multi-shot?  Steady Shot provides better sustained damage over time for your mana than either arcane, aimed or multi-shot.  Generally, weaving these into your shot rotations will result in lower damage and dps.  Aimed shot has changed.  It no longer has a long cast time, it is now instant cast, but it does a lot less damage.  Like Arcane shot it offers another instance shot that you can use when running.  Both are useful in pvp, or in fights where you are required to move around a lot.  Otherwise, stick to steady shot.

Do I need a shot rotation macro?  Generally no.  Most people used to use macros to try to automate the weaving of auto shot between other shots, and minimise the manual errors leading to clipping of shots and lower dps.  As this doesn’t happen any more, you don’t neccessarily need a shot rotation macro, especially as a beastmaster.  However, there are a couple of macros posted on WOW wiki here, which allow Marksmen and Survival hunters to automatics thread in their chimera and explosive shots when they are off cooldown (I would remove the arcane shot from these).  Having said that, I am using a macro, just to automatically weave Kill Command into my Steady Shots every time it is triggered:

#showtooltip Steady Shot             

/Cast [target=pettarget,exists] Kill Command

/Cast Steady Shot

#Script UIErrorsFrame:Clear()

2.  Macros for 3.0.2

Some of your previous macros will work – others need tweaking.  These work:

Pet attack:

/petattack       

/cast Hunter’s Mark

Assist Pet:

/Assist Pet

/Cast Auto Shot

Set focus:

/Focus Target

Note:  There is now an inbuilt set focus – you can do this by right clicking on the persons picture icon (as you would to inspect/invite) – but I still like my focus button.

Assist focus:

/Assist Focus
Use:  Will target your focuses target.

 

Misdirection:

#showtooltip Misdirection
/target focus
/cast Misdirection

 

Switch aspects:

#showtooltip Aspect of the Hawk
/castsequence Aspect of the Hawk, Aspect of the Viper

Use:  Aspect of the Viper restores mana whilst you are shooting and doing damage, but at a cost, reducing your damage, so keep Aspect of the hawk on, and switch back and forth to Aspect of the Viper, as needed, to restore your mana.

Summon random minipet (vanity/non-combat pet):

/run CallCompanion(“CRITTER”, random(GetNumCompanions(“CRITTER”)))

Use:  If like me you have been collecting pets, you can use this little macros to summon a random one.

Get your thinking caps on – macros I would like:

If you have working macros for the following, I would appreciate you posting them in a comment to this post.  Feel free to post any other useful macros or addons you think would help other players.  Please do not post links – just tell players the name of the addon and the reputable site they can get it from.

Pull macro:  One that shoots distracting shot and then stops shooting (I keep shooting auto shot) – I got something working on the Beta, but not on the live.

Summon random mount macro:  Similar to the random critter macro – but perhaps which also distringuishes between flying and land mounts, and swift and slow mounts.

3.  Addons and UI

This is my current UI (usually Recount sits in the little space to the bottom left):
Here is my list of addons I will add the direct links later, but for now they are all downloaded from either Curse (mostly) or WOWinterface.

I installed a lot of them just today – but they do not appear to be causing errors.

 

AckisRecipeList – scans your trade recipes and provides a list of the ones you don’t know, and tells you where you can get them
Auctioneer
AutoProfitX – sells your greys (don’t really need this now I found FUbar-GarbageFu again)
AutoRepair – repairs you automatically when you visit an armor repairer (ditto)
Bartender4 – replaces the standard action bars with something much more customisable – I tried to live without it and found I couldn’t really
Cartographer
CooldownTimers2 – cooldowns on all spells, traps, trinkets, pet abilities, etc.  invaluable
CT_Viewport – puts the black square background on the bottom of the screen
DoubleWide – wider quest log
DruidBar – shows my druids mana bar when she is in feral form
EquipCompare 
FloatingFrames – allow you to move your picture icons
FuBar – the bar at the top with the mini addons
FuBar_BattlegroundFu – pvp
FuBar_CharmsFu – raid icon markers
FuBar_DurabilityFu – armor
FuBar_GarbageFu – allows you to throw the least expensive item when your bags are full – great!
FuBar_GrindFu – how many kills till next level
FuBar_HonorFu  – pvp has dates for bg holiday weekends
FuBar_InnboundFu – shows your hearth inn
FuBar_ItemBonusesFu – shows your stats
FuBar_KillMeterFu – bit like grind fu
FuBar_LocationFu – where am I?  Where should I be?
FuBar_LootTypeFu – group/free for all/master
FuBar_MoneyFu – shows your money and how much you have across all your alts
FuBar_PerformanceFu  – shows your pcs and games performance (latency/fps)
FuBar_PetInfoFu – hunter pet info
FuBar_TopScoreFu – records your best scores
Gatherer – remembers where you found herbs/mining nodes
KHunterTimers – shows how long an unused freeze trap will last
Omen – must have threat meter
OmniCC – cooldown timers for cc
RatingBuster – compares stats on gear
Recount – must have damage meter
simpleMinimap – moveable editable map
SimpleUnitFrames – not sure I need this now I have free frame but seems slightly useful – I don’t like the more complex ones like X-perl and pitbull that many people love.
TwinTrinkets – see my trinkets on that little 2 button bar – my druid especially uses this a lot – I tend to macro them with my hunter

4.  Glyphs

You can see all the available hunters glyphs here and here.

Bluebear my druid is  360 inscriber.  She has learnt all the recipes she can until Northrend and WOTLK.  Inscribers learn non-Northrend major glyphs from their trainer.  They discover minor glyphs from Minor Inscription Research, which has a 20 hour cooldown, which is why there are initially less minor glyphs than major ones available.  In Northrend inscribers learn major inscription research and can discover major glyphs.

I am currently using Glyph of Hunter’s Mark (Increases the attack power bonus of your Hunter’s Mark by 20% (Requires level 15 to use.)) and Glyph of Freeze Trap as my major Glyphs (When your Freezing Trap breaks, the victim’s movement speed is reduced by 30% for 4 sec. (Requires level 20 to use.)).  I consider these the best 2 major glyphs available for my pve play-style.  Some of the glyphs look attractive on the surface, but only have very situational uses or are more pvp related.

Once WOTLK comes out, I will be trying to obtain Glyph of Steady Shot (Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting. (Requires level 62 to use.))  And either Glyph of Bestial Wrath (Decreases the cooldown of Bestial Wrath by 20 sec. (Requires level 40 to use.)) or Glyph of Volley (Decreases the mana cost of Volley by 20%. (Requires level 40 to use.)) as my primary major glyphs.

So far, I haven’t really found any of the hunter minor glyphs to be appealing.  Glyph of scare beast is OK if you pvp a lot (I do use scare beast sometimes on druids in bgs, mainly to annoy them, rather than it being really affective).  Glyph of revive pet is also OK if your pet dies a lot in raids, but I have a pet resto druid in addition to my hunter pet, so that rarely happens.

To use a glyph, go and stand next to the Lexicon of Power (blue shiny book, located next to inscription trainers in major Azeroth cities [not outland, I don’t think]).  Open your spell book and the glyphs tab, open your bag with the glyph scroll in it.  Right click on the glyph and then click on the slot where you want to place it.  Done!

5.  Troubleshooting

This was an annoying error I had and it’s fix – I kept automatically switching to another target and shooting at it once mine is dead.  Fix:   In the interface > Combat Menu > uncheck Auto Attack/Auto Shot and check Stop Auto Attack.

All about Addons

Hi there, this morning I’ve added three linked posts to the blog, all about addons:

Installing Addons 101 – tells you, well, how to install an addon

Useful Addons for Hunters and Others – List the addons I use, what they do, and has links to download them

My UI - publishes a screenshot of my User Interface, showing how I have it set up, and which addons are used to do this.  It also provides a link to WOW insiders column about player’s UI screenshots.

My UI

Here is a screenshot of my user interface, courtesy of Harrylime.  

My UI

My UI

I don’t use a UI mod like Pitbull or Xperl – I tried them – but I am happy without them.  The biggest difference between my UI and the standard look comes from Bartender3, which changes the action bars.

Bartender (and other mods like it, e.g. Bongos) allows you to modify your action bars, resizing, reposition, and increasing/decreasing the number of them.  You can also stack them vertically, as I have done on the righthand side with my bag bar and micro menu bar.

It can be a bit fiddly to use at first, particularly if you have several alts, but its easy to set up once you have the hang of it.  The only things I don’t like about it (and may be this is because I don’t know how to use it properly – so please post a comment if you can solve my problem) is that firstly I cannot seem to lock action bar 1, and it sometimes flicks around (like the shift + 2 of the standard action bar) to display another action bar.  I don’t know what key combination I am accidently pressing to do this, but it invariably seems to happen when I am desperately thumping keys in the middle of a BG and wondering why none of my spells are working.  The second thing is that the exp bar loses its sub-bars, so you cannot see how many bars to go until you level.  And the final thing is that you lose the little red lag bar you get in the standard UI (although Fubar and tinystats both have replacements for that).  All in all though, I find this much better than the standard action bars.

Just to neaten up the bottom of my screen, I use skinner, which puts that black rectangle behind my action bars breaking them off from the rest of the screen.

Also on the skinner section of the screen, I have a small chat window to the left of my action bars, and a small recount (damage meter) window to the right.

I have Omen someone on the screen, for Tinuviel when raiding, or for Bluebear, my bear tank, this is in a very prominent place.

The improved casting bar, Quartz, appears at the bottom middle of the screen when I am shooting.  While the cooldown timers, appear down the sides of the screen, showing when abilities and trinkets are on cooldown.

Fubar at the top has lots of little addons, you can choose the ones most useful for you from the Ace website. 

That’s all on my UI.  But if you are thinking of changing your own UI, go check out the screen shots of players UIs on WOW insider.  This is what I did when I decided to revamp.  I found one I like and adapted that.

(Hehe, I just noticed Holly needs feeding!  I also noticed he has both bite and claw turned on.  I don’t play Harry much at the moment, but Tinuviel could tell him that Holly would have higher damage if he stuck to just claw.)