We are going for all the shiny bells and whistles here, but hopefully still aimed at the casual player.
1. Shot Rotations (pve)
A number of things have changed in terms of your spells, but the best basic shot rotations are still very simple for most situations, and will be pretty familiar to most of you.
For Beastmaster hunters:
For very short fights – spam steady shot … that’s it.
For longer flights – begin with Serpent Sting, spam steady shot, and refresh serpent sting every 15secs as it is about to wear off.
For Marksman Hunters:
Begin with Serpent Sting, follow with Chimera Shot, Spam Steady Shot, refresh Chimera Shot each time its cool down is up (if you do it right, this will refresh serpent sting for free, if it does not you will need to manually add another serpent sting), continue to spam Steady Shot in between Chimera Shots.
For Survival Hunters:
Begin with Serpent Sting, follow with Explosive Shot, spam Steady Shot, when explosive shot is off cooldown add that, when serpent sting is off cooldown add that.
For a more detailed explanation of this see Less QQ, More PewPew, here.
What about auto shot? You don’t need to worry about auto shot anymore, it will thread itself between your other shots without clipping as long as you are not moving.
What about arcane, aimed, and multi-shot? Steady Shot provides better sustained damage over time for your mana than either arcane, aimed or multi-shot. Generally, weaving these into your shot rotations will result in lower damage and dps. Aimed shot has changed. It no longer has a long cast time, it is now instant cast, but it does a lot less damage. Like Arcane shot it offers another instance shot that you can use when running. Both are useful in pvp, or in fights where you are required to move around a lot. Otherwise, stick to steady shot.
Do I need a shot rotation macro? Generally no. Most people used to use macros to try to automate the weaving of auto shot between other shots, and minimise the manual errors leading to clipping of shots and lower dps. As this doesn’t happen any more, you don’t neccessarily need a shot rotation macro, especially as a beastmaster. However, there are a couple of macros posted on WOW wiki here, which allow Marksmen and Survival hunters to automatics thread in their chimera and explosive shots when they are off cooldown (I would remove the arcane shot from these). Having said that, I am using a macro, just to automatically weave Kill Command into my Steady Shots every time it is triggered:#showtooltip Steady Shot
/Cast [target=pettarget,exists] Kill Command
/Cast Steady Shot
2. Macros for 3.0.2
Some of your previous macros will work – others need tweaking. These work:
/cast Hunter’s Mark
/Cast Auto Shot
Note: There is now an inbuilt set focus – you can do this by right clicking on the persons picture icon (as you would to inspect/invite) – but I still like my focus button.
Use: Aspect of the Viper restores mana whilst you are shooting and doing damage, but at a cost, reducing your damage, so keep Aspect of the hawk on, and switch back and forth to Aspect of the Viper, as needed, to restore your mana.
Summon random minipet (vanity/non-combat pet):
Use: If like me you have been collecting pets, you can use this little macros to summon a random one.
Get your thinking caps on – macros I would like:
If you have working macros for the following, I would appreciate you posting them in a comment to this post. Feel free to post any other useful macros or addons you think would help other players. Please do not post links – just tell players the name of the addon and the reputable site they can get it from.
Pull macro: One that shoots distracting shot and then stops shooting (I keep shooting auto shot) – I got something working on the Beta, but not on the live.
Summon random mount macro: Similar to the random critter macro – but perhaps which also distringuishes between flying and land mounts, and swift and slow mounts.
3. Addons and UI
You can see all the available hunters glyphs here and here.
Bluebear my druid is 360 inscriber. She has learnt all the recipes she can until Northrend and WOTLK. Inscribers learn non-Northrend major glyphs from their trainer. They discover minor glyphs from Minor Inscription Research, which has a 20 hour cooldown, which is why there are initially less minor glyphs than major ones available. In Northrend inscribers learn major inscription research and can discover major glyphs.
I am currently using Glyph of Hunter’s Mark (Increases the attack power bonus of your Hunter’s Mark by 20% (Requires level 15 to use.)) and Glyph of Freeze Trap as my major Glyphs (When your Freezing Trap breaks, the victim’s movement speed is reduced by 30% for 4 sec. (Requires level 20 to use.)). I consider these the best 2 major glyphs available for my pve play-style. Some of the glyphs look attractive on the surface, but only have very situational uses or are more pvp related.
Once WOTLK comes out, I will be trying to obtain Glyph of Steady Shot (Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting. (Requires level 62 to use.)) And either Glyph of Bestial Wrath (Decreases the cooldown of Bestial Wrath by 20 sec. (Requires level 40 to use.)) or Glyph of Volley (Decreases the mana cost of Volley by 20%. (Requires level 40 to use.)) as my primary major glyphs.
So far, I haven’t really found any of the hunter minor glyphs to be appealing. Glyph of scare beast is OK if you pvp a lot (I do use scare beast sometimes on druids in bgs, mainly to annoy them, rather than it being really affective). Glyph of revive pet is also OK if your pet dies a lot in raids, but I have a pet resto druid in addition to my hunter pet, so that rarely happens.
To use a glyph, go and stand next to the Lexicon of Power (blue shiny book, located next to inscription trainers in major Azeroth cities [not outland, I don’t think]). Open your spell book and the glyphs tab, open your bag with the glyph scroll in it. Right click on the glyph and then click on the slot where you want to place it. Done!
This was an annoying error I had and it’s fix – I kept automatically switching to another target and shooting at it once mine is dead. Fix: In the interface > Combat Menu > uncheck Auto Attack/Auto Shot and check Stop Auto Attack.