Power Auras for Hunters

I’ve been meaning to write an article on the Power Aura addon for a while, sharing my setup to help others with this useful but somewhat complicated addon.  I will start with the hunter setup, and then share my boomkin setup, as I know Anelf and our friend Eyecandy were wanting to use the addon for their boomkins.  

What is power auras?

Power auras is a highly modifiable addon available here from curse gaming.  It allows you to set up visual indicators (auras) alerting you to buffs and debuffs.  You can show things like:

  • When a buff on yourself is active or is not active, and so needs renewing
  • When a buff on a mob is active or not active, and needs renewing
  • When a spell or ability is off cooldown
  • When a procced ability becomes available for use
  • When health/mana etc. are above or below certain thresholds
  • When you are inflicted by a harmful spell, poison, etc.

There are probably lots of other uses too, but these are some of the main ones I have put it to.

Two things I have tried and failed to get it to show is, firstly which kind of arrows I have equipped, and secondly, that I am tracking something useful, which counts towards the tracking buff from my Improved Tracking talents.  I haven’t seemed to be able to get it to show these. If anyone knows how, please let me know.

How do I configure power auras?

Once you have installed power auras type /powa in the chat window to bring up the power aura configuration window.

At first this can be a bit confusing.  It is actually easier to start with someone else’s power auras and alter them to fit.  There is an easy import/export function.  I have exported the text from my power auras for Tinuviel.  To import it, copy the text below.  Open power auras ingame via /powa and click the import button.  Paste the text you have copied in the window that appears and click Accept.  You may have to exit and reopen Power Auras for it to appear properly.  My power auras should now work for your character.  You can now use or adjust them to suit.  You can use the test button to see what each will look like.

Screenshots

 The power auras window looks like this:

powa

The power auras I have set up for Tinuviel, which you can use by coping and importing the text below, look like this:

powaTin

 

They are not all active all the time.  The big eagle over my char, shows when Aspect of the Viper is on. Its meant to be obtrusive to make me remember to turn it off.  I have most of them active only when in combat, so I don’t run around with symbols on my screen all the time.

Hunter power auras

Mine are for a survival hunter.  However the availability of Black Arrow can easily be changed to Chimera shot for a MM, for instance.

1.  Lock and Load Proc

Flashes up every time Lock and Load is triggered.  Copy the following text, when you open up power auras, press the import button, paste the text into the window that appears, and press accept.  You may have to exit and reopen power auras for it to show up properly.  You can click the Test Button to see how it will look when active.

gcd:bofalse;soundfile:st;owntex:botrue;b:nu0.94509803921569;

anim1:nu4;duration:nu0;g:nu0.98039215686275;

thresholdinvert:bofalse;ignoremaj:botrue;opt2:nu0;

speed:nu2;finish:nu2;icon:stInterface\Icons\Ability_Hunter_LockAndLoad;size:nu0.29999998211861;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu0;texmode:nu2;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu0;y:nu193;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu1;r:nu1;aurastextfont:nu1;

party:bofalse;opt1:nu0;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu13;anim2:nu0;

buffname:stLock and Load;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:botrue;alpha:nu1;

aurastext:st;customname:stLock and Load;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

2.  Black Arrow 

Appears when Black Arrow is off cooldown and available for casting:

anim1:nu4;duration:nu0;mine:bofalse;optunitn:bofalse;

multiids:st;opt2:nu0;speed:nu1;finish:nu2;anim2:nu0;

size:nu0.19999998807907;torsion:nu1;r:nu1;

stacksOperator:st=;realaura:nu1;ignoremaj:botrue;

y:nu-131;x:nu-88;symetrie:nu0;begin:nu1

;off:bofalse;texmode:nu2;icon:stInterface\Icons\Spell_Shadow_PainSpike;textaura:bofalse;

target:bofalse;timerduration:nu0;

wowtex:bofalse;groupany:bofalse;customsound:st;

combat:nu1;inverse:bofalse;buffname:stBlack Arrow;

unitn:stOnly for raid/group.;bufftype:nu7;exact:botrue;aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;

thresholdinvert:bofalse;sound:nu0;customtex:bofalse;

party:bofalse;g:nu1;

customname:st;alpha:nu0.75000005960464;aurastext:st;

timer:bofalse;isdebuff:bofalse;randomcolor:bofalse;

ismounted:bofalse;targetfriend:bofalse;opt1:nu2;isinraid:bofalse;

stance:nu10

 

3.  Explosive Shot

Explosive Shot is Available:

 

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu4;

duration:nu0;g:nu1;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu2;

icon:stInterface\Icons\Ability_Hunter_ExplosiveShot;size:nu0.19999998807907;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu-30;texmode:nu2;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu1;y:nu-131;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu7;r:nu1;aurastextfont:nu1;

party:bofalse;opt1:nu3;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;

texture:nu1;anim2:nu0;buffname:stExplosive Shot;customtex:bofalse;stacks:nu0;

threshold:nu50;exact:botrue;

alpha:nu0.75000005960464;

aurastext:st;customname:st;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

4.  Aimed Shot

Aimed Shot is available:

 

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu4;

duration:nu0;g:nu1;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu2

;icon:stInterface\Icons\INV_Spear_07;size:nu0.19999998807907;torsion:nu1;

multiids:st;stacksOperator:st=;realaura:nu1;sound:nu0;

optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu1;x:nu32;texmode:nu2;textaura:bofalse;timer:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu1;y:nu-131;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu7;r:nu1;aurastextfont:nu1;party:

bofalse;opt1:nu6;focus:bofalse;isenchant:bofalse;raid:

bofalse;isdebufftype:bofalse;texture:nu1;anim2:nu0;buffname:stAimed Shot;customtex:

bofalse;stacks:nu0;threshold:nu50;exact:botrue;

alpha:nu0.75000005960464;aurastext:st;customname:

st;isdebuff:bofalse;inverse:bofalse;ismounted:bofalse;

targetfriend:bofalse;mine:bofalse;isinraid:bofalse;stance:nu10

 

5.  Aspect of the Dragonhawk

Aspect of the Dragonhawk is active

 

gcd:bofalse;soundfile:st;owntex:botrue;b:

nu0.9843137254902;anim1:nu1;duration:nu0;mine:bofalse;

optunitn:bofalse;multiids:st;opt2:nu0;speed:nu1;finish:

nu1;anim2:nu0;size:nu0.12000000476837;torsion:

nu1;r:nu1;stacksOperator:st=;realaura:nu1;ignoremaj:

botrue;y:nu52;x:nu180;symetrie:nu0;begin:nu0;off:

bofalse;texmode:nu2;icon:stInterface\Icons\Ability_Hunter_Pet_DragonHawk;

textaura:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;

groupany:bofalse;customsound:st;combat:nu1;inverse:

botrue;buffname:stAspect of the Dragonhawk;unitn:

stOnly for raid/group.;bufftype:nu1;exact:bofalse;

aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;thresholdinvert:

bofalse;sound:nu0;customtex:bofalse;party:bofalse;g:nu1;

customname:st;alpha:nu1;aurastext:st;timer:

bofalse;isdebuff:bofalse;randomcolor:bofalse;i

smounted:bofalse;targetfriend:bofalse;opt1:nu0;

isinraid:bofalse;stance:nu10

 

6.  Hunter’s Mark

Hunters Mark is up on the target (this can be placed by you or another player)

gcd:bofalse;soundfile:st;owntex:botrue;b:nu1;anim1:nu1;

duration:nu0;g:nu1;thresholdinvert:bofalse;ignoremaj:

botrue;opt2:nu0;speed:nu1;finish:nu1;icon:stInterface\Icons\Ability_Hunter_SniperShot;size:nu0.12000000476837;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;begin:

nu0;x:nu180;texmode:nu2;textaura:bofalse;timer:bofalse;

target:botrue;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu0;y:nu15;randomcolor:

bofalse;unitn:stOnly for raid/group.;bufftype:nu2;r:nu1;aurastextfont:nu1;party:

bofalse;opt1:nu0;focus:bofalse;isenchant:bofalse;raid:

bofalse;isdebufftype:bofalse;texture:nu1;anim2:nu0;

buffname:stHunter’s Mark;customtex:bofalse;stacks:nu0;

threshold:nu50;

exact:botrue;alpha:nu0.75000005960464;

aurastext:st;customname:st;isdebuff:bofalse;

inverse:botrue;ismounted:bofalse;targetfriend:

bofalse;mine:bofalse;isinraid:bofalse;stance:nu10

 

7.  Serpent Sting

Serpent Sting (cast by you) is active on the target

 

gcd:bofalse;soundfile:st;owntex:botrue;

b:nu0.87843137254902;anim1:nu1;duration:

nu0;g:nu0.87843137254902;thresholdinvert:bofalse;

ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu1;icon:

stInterface\Icons\Ability_Hunter_Quickshot;size:

nu0.12000000476837;

torsion:nu1;multiids:st;stacksOperator:st=;

realaura:nu1;sound:nu0;optunitn:bofalse;off:

bofalse;symetrie:nu0;begin:nu0;x:nu180;texmode:nu2;t

extaura:bofalse;timer:bofalse;target:botrue;

timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu0;y:nu-25;

randomcolor:bofalse;unitn:stOnly for raid/group.;bufftype:nu2;r:nu0.87843137254902;

aurastextfont:nu1;party:bofalse;opt1:nu0;focus:

bofalse;isenchant:bofalse;raid:bofalse;isdebufftype:

bofalse;texture:nu1;anim2:nu0;buffname:stSerpent Sting;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:botrue;alpha:nu1;aurastext:st;customname:st;

isdebuff:bofalse;inverse:botrue;ismounted:bofalse;

targetfriend:bofalse;mine:botrue;isinraid:bofalse;stance:nu10

 

8.  Sniper Training

You have the Sniper Training buff on you (survival hunter talented)

 

gcd:bofalse;soundfile:st;owntex:botrue;b:

nu0.9843137254902;anim1:nu1;duration:nu0;mine:

bofalse;optunitn:bofalse;multiids:st;opt2:nu0;

speed:nu1;finish:nu1;anim2:nu0;size:nu0.12000000476837;torsion:nu1;r:nu0.94117647058824;

stacksOperator:st=

;realaura:nu1;ignoremaj:botrue;y:nu-67;x:nu180;

symetrie:nu0;begin:nu0;off:bofalse;texmode:nu2;

icon:stInterface\Icons\Ability_Hunter_LongShots;

textaura:bofalse;

target:bofalse;timerduration:nu0;wowtex:bofalse;groupany:

bofalse;customsound:st;combat:nu1;inverse:bofalse;

buffname:stSniper Training;unitn:stOnly for raid/group.;bufftype:nu1;exact:

bofalse;aurastextfont:nu1;

stacks:nu0;threshold:nu50;focus:bofalse;isenchant:bofalse;

raid:bofalse;isdebufftype:bofalse;texture:nu1;thresholdinvert:

bofalse;sound:nu0;customtex:bofalse;

party:bofalse;g:nu1;customname:st;alpha:nu1;aurastext:st;

timer:bofalse;isdebuff:bofalse;randomcolor:bofalse;

ismounted:bofalse;targetfriend:bofalse;opt1:nu0;isinraid:bofalse;

stance:nu10

 

9.  Aspect of the Viper

You have Aspect of the Viper active.  Take it off, take it off now!  (as soon as you have some mana back).  I tried different things with this one, but finally settled with a big icon right over my char where I couldn’t miss it.

 

gcd:bofalse;soundfile:st;owntex:bofalse;b:nu1;anim1:nu1;

duration:nu0;g:nu0.79607843137255;thresholdinvert:

bofalse;ignoremaj:botrue;opt2:nu0;speed:nu1;finish:nu1;

icon:stInterface\Icons\Ability_Hunter_AspectoftheViper;size:nu0.34000000357628;

torsion:nu1;multiids:st;stacksOperator:st=;realaura:nu1;

sound:nu0;optunitn:bofalse;off:bofalse;symetrie:nu0;

begin:nu0;x:nu0;texmode:nu1;textaura:bofalse;

timer:bofalse;target:bofalse;timerduration:nu0;

wowtex:botrue;groupany:bofalse;customsound:st;

combat:nu1;y:nu-30;randomcolor:bofalse;unitn:

stOnly for raid/group.;bufftype:nu1;r:nu0.61960784313725;

aurastextfont:nu1;party:bofalse;opt1:nu0;focus:

bofalse;isenchant:bofalse;raid:bofalse;

isdebufftype:bofalse;texture:nu32;anim2:nu0;

buffname:stAspect of the Viper;customtex:bofalse;stacks:nu0;threshold:nu50;

exact:bofalse;alpha:nu1;aurastext:st;

customname:st;isdebuff:bofalse;

inverse:bofalse;ismounted:bofalse;targetfriend:bofalse;

mine:bofalse;isinraid:bofalse;stance:nu10

 

Give these a try and let me know of any useful auras you come up with. I’ll be posting Druid auras soon.

3 responses to “Power Auras for Hunters

  1. Way to complicated of a addon for me, i like it simple. I also wanted to tell you that steady shot is gaining popularity as im now seeing mentioned on my server and your on diaries of a marksmen hunter (one of the biggest hunter sites) as one of her blog sources.

  2. Thanks for the support Blank🙂
    Yes it’s complicated to set up, but easier if you have something someone has already done . Still, it’s personally one of my favorite addons, it helps a lot to ensure things like serpent sting are always up and you use your cooldowns efficiently.

  3. There’s an excellent thread on TKA Something about how to setup powerauras, also includes code you can import.

    http://forums.tkasomething.com/showthread.php?t=14986

    And also a guide on their main page.

    http://tkasomething.com/articles/power-auras-classic-unofficial-user-manual-hunters/