Anelf’s Resto Druid Naxx-10 Guide (Part V)

Part V – Frostwyrm Lair

Previous parts:

Part I – Arachnid Quarter

Part II – Plague Quarter

Part III – Construct Quarter

Part IV – Military Quarter



  • Frost
  • Shadow – Dispellable curse
  • Sapphiron has 2 phases.

Phase 1

For phase 1, its straightforward healing with the added complexity of having to dodge the blizzard that continually wanders around. And don’t run behind him – he has a tail swipe. He also casts a curse on a random player that you have to dispel quickly, as it heals Sapp. Druids excel at this fight – its all about healing while almost constantly on the move, for which our Lifebloom and Rejuvenate are perfect.

Or if you’re tank healing, you just keep up your normal tank healer rotations and watch for the blizzard so you can dodge it.

Phase 2

Phase 2 comes every 45 seconds. Sapphiron takes to the air, and hits 2 random players with Ice Bolt. This causes damage and encases them in ice. (It also causes splash damage to nearby players, so the raid needs to be slightly spread out at this point – although pre-patch 3.1 mana regen makes healing the extra damage pretty trivial).

Now all the raid has to run to get one of the ice-blocked players between them and Sapphiron before he casts Frost Breath – even if that means running into a Blizzard. (Make sure you raid isn’t so spread out that someone can’t make it to the ice block in time). If you’re out in the open when Frost Breath comes, then you will die.

As a Resto Druid for this stage (if you’re not iced), use Wild Growth while you raid is clustered around you to heal, and throw HoTs around if you’re in the Blizzard. Use it before Frost Breath and afterwards bfore people spread out again.

That’s all you have to do – rinse and repeat.



  • Phase 1 mobs – Shadow and Physical
  • Kel-Thuzad – Frost and Shadow

Kel’Thuzad has 3 phases (although phases 2 and 3 are essentially the same).

Phase 1

As a resto Druid, you need to know that the abominations stack a -10% healing debuff on the tanks, so tank healing will be harder if one tank keeps pulling all the abominations. This causes a really big problem if a knockback or badly positioned tank pulls a bunch of extra abominations. If you avoid pulling extra mobs, then this part of the fight is quite easy (although a little hectic).

If you’re raid healer, use Wild Growth liberally for easy healing, as your ranged DPSers will be clustered around you.

Phase 2

Phase 2 is when Kel’Thuzad enters the fight. There will normally be mobs still alive from phase 1 when he does, so one tank needs to engage him while everyone else finishes off the mobs. But now K’T is here, everyone has to spread out to be more than 10 yards apart. This is because of his Frost Blast, which will chain to other players within 10 yards of each affected player. Spread your healers out equally just outside the central circle and get the DPSers to spread around them – this will make sure everyone is within range of at least two healers – or even all three. (Deadly Boss Mods and BigWigs both have a display of who is within Frost Blast range of you, so you can shout at them to move away).

Frost Blast is the usual cause of a wipe. It damages for 104% of health over 4 seconds, so healers have to act quickly or the player dies. I found the best Resto Druid heal for this to be Nourish. (At last! A use for Nourish in Naxx!). Regrowth was too slow, Rejuvenation and Lifebloom weren’t healing quickly enough, and Rejuve+Swiftmend was also too slow. Best of all, get your priest to Shield the affected target as their first heal. We played whack-a-mole on affected players, with all healers jumping to get a heal in. If no-one is standing too close together, then you only have to heal one person. (The main tank is immune to primary Frost Blast, but not to the chained effect).

Again, resto Druids do great in this fight, because your HoTs continue to keep the tank nicely topped off while you whack out a heal on the Frost Blasted player.

K’T’s other spells are:

Void Fissure – move out of the big red ring within 5 seconds of it appearing under you. And shout at others who don’t – you can’t heal through the damage when one of them goes off.

Mana Detonation – cast on a mana user. Hurts people within 10 yards of you, and drains ~2000 mana from you.

Frost Bolt Single and Multiple – easy enough to heal the raid through as long as everyone is topped off. Remind your DPSers that they can interrupt the single frost bolt.

Phase 3

This is exactly the same as Phase 2, except K’T summons two Crypt Lords. Best get the MT to grab them, because the OT may get Frost Blasted while tanking. They don’t hit for much, so healing isn’t much harder than Phase 2.


Congratulations! You’ve completed Naxx!



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